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path: root/pluginchooser/src/ofApp.cpp
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#include "ofApp.h"
#include "glew.h"
#include "pluginpanel.h"

//--------------------------------------------------------------
void ofApp::setup(){

    ofSetFrameRate(60);

    plugingui.setup("chaos","",10,10);

    testsettings.setup("test","",10,160);

}

#define STEPS_X 8
#define STEPS_Y 6
#define NUM_FRAMES 10

void ofApp::update(){
	plugingui.update();

	//seed the pipeline of drawing for the chaos algorithm
/*
	n-> delete
	n-1 -> chaos -> n
	n-2 -> chaos -> n-1

	 . . .

	1 -> chaos -> 2
	new frame -> chaos -> 1
*/

	vector<colourPolyline> frame;
	for (int i=ofGetWidth()/STEPS_X;i<ofGetWidth();i+=ofGetWidth()/STEPS_X){
		for (int j=ofGetHeight()/STEPS_Y;j<ofGetHeight();j+=ofGetHeight()/STEPS_Y){
			colourPolyline poly;
			poly.addVertex(i,j,ofColor(255,255,255));
			poly.addVertex(i+1,j,ofColor(255,255,255));
			frame.push_back(poly);
		}
	}

	drawing.push_front(frame);
	if (drawing.size()>NUM_FRAMES){
		drawing.pop_back();
	}

}

void ofApp::draw(){ 
	ofBackground(0);

	ofSetColor(255);
	ofNoFill();

	plugingui.draw();

	testsettings.draw();

	glLineWidth(2);

	for (auto i=drawing.begin();i!=drawing.end();i++){
		for (auto j=i->begin();j!=i->end();j++){
			for (int k=0;k<j->size();k++){
				(*j)[k]=plugingui.calc((*j)[k]);
			}
			j->draw();
		}
	}

	ofSetWindowTitle(ofToString(ofGetFrameRate(), 2)+" fps");

}

void ofApp::exit() {
}

void ofApp::keyPressed(ofKeyEventArgs &args){

}


void ofApp::keyReleased(ofKeyEventArgs &args){
}

void ofApp::mouseMoved(int x, int y ){
}

void ofApp::mouseDragged(int x, int y, int button){
}

void ofApp::mousePressed(int x, int y, int button){	
}

void ofApp::mouseReleased(int x, int y, int button){
}

void ofApp::mouseEntered(int x, int y){
}

void ofApp::mouseExited(int x, int y){
}

void ofApp::windowResized(int w, int h){
}

void ofApp::dragEvent(ofDragInfo dragInfo){ 
}