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#include "ofMain.h"
#include "ofApp.h"

/*
	=========================================================================
	This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
	=========================================================================
*/

//--------------------------------------------------------------
// to change options for console window (Visual Studio)
//
// Properties > Linker > System > Subsystem
//    for console : Windows (/SUBSYSTEM:CONSOLE)
//
//    for Window : Windows (/SUBSYSTEM:WINDOWS)
//
// Click APPLY and OK. Then make changes to Main as below
//--------------------------------------------------------------

// for default console
//========================================================================
int main() {
//
// for window without console
//========================================================================
// int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
	ofSetupOpenGL(640, 360, OF_WINDOW); // <-------- setup the GL context
	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	ofRunApp( new ofApp());

}