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/*
OpenFrameworks NDI receiver example
using the NDI SDK to receive frames via network
http://NDI.NewTek.com
Copyright (C) 2016-2017 Lynn Jarvis.
http://www.spout.zeal.co
=========================================================================
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
=========================================================================
*/
#pragma once
#include "ofMain.h"
#include "ofxNDI.h" // NDI classes
#include "ofxNDIdialog.h" // for the sender dialog
//
// Also if you want to use the sender selection dialog,
// include in your project from the ofxNDI addon source files :
// ofxNDIdialog.h
// ofxNDIdialog.cpp
// resource.h
// resource.rc
// If this conflicts with existing resources, you will need to include
// the code for the dialog within your own resource files and change
// identifiers as necessary.
//
class ofApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
ofxNDIreceiver ndiReceiver; // NDI receiver object
ofxNDIdialog ndiDialog; // for the sender dialog
ofImage ndiImage; // Image used for pixel transfer and display
char senderName[256]; // Sender name used by a receiver
int nSenders;
unsigned int senderWidth;
unsigned int senderHeight;
bool bNDIreceiver;
// For received frame fps calculations
double startTime, lastTime, frameTime, frameRate, fps;
};
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