diff options
| author | Tim Redfern <tim@eclectronics.org> | 2013-09-05 17:57:22 +0100 |
|---|---|---|
| committer | Tim Redfern <tim@eclectronics.org> | 2013-09-05 17:57:22 +0100 |
| commit | 8992cb1d0d07edc33d274f6d7924ecdf6f83d994 (patch) | |
| tree | 3a2c86846b7eec8137c1507e623fc7018f13d453 /ffmpeg/libavcodec/vc1dsp.c | |
| parent | 741fb4b9e135cfb161a749db88713229038577bb (diff) | |
making act segmenter
Diffstat (limited to 'ffmpeg/libavcodec/vc1dsp.c')
| -rw-r--r-- | ffmpeg/libavcodec/vc1dsp.c | 874 |
1 files changed, 874 insertions, 0 deletions
diff --git a/ffmpeg/libavcodec/vc1dsp.c b/ffmpeg/libavcodec/vc1dsp.c new file mode 100644 index 0000000..f66921a --- /dev/null +++ b/ffmpeg/libavcodec/vc1dsp.c @@ -0,0 +1,874 @@ +/* + * VC-1 and WMV3 decoder - DSP functions + * Copyright (c) 2006 Konstantin Shishkov + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** +* @file + * VC-1 and WMV3 decoder + * + */ + +#include "libavutil/avassert.h" +#include "libavutil/common.h" +#include "h264chroma.h" +#include "rnd_avg.h" +#include "vc1dsp.h" + + +/** Apply overlap transform to horizontal edge +*/ +static void vc1_v_overlap_c(uint8_t* src, int stride) +{ + int i; + int a, b, c, d; + int d1, d2; + int rnd = 1; + for(i = 0; i < 8; i++) { + a = src[-2*stride]; + b = src[-stride]; + c = src[0]; + d = src[stride]; + d1 = (a - d + 3 + rnd) >> 3; + d2 = (a - d + b - c + 4 - rnd) >> 3; + + src[-2*stride] = a - d1; + src[-stride] = av_clip_uint8(b - d2); + src[0] = av_clip_uint8(c + d2); + src[stride] = d + d1; + src++; + rnd = !rnd; + } +} + +/** Apply overlap transform to vertical edge +*/ +static void vc1_h_overlap_c(uint8_t* src, int stride) +{ + int i; + int a, b, c, d; + int d1, d2; + int rnd = 1; + for(i = 0; i < 8; i++) { + a = src[-2]; + b = src[-1]; + c = src[0]; + d = src[1]; + d1 = (a - d + 3 + rnd) >> 3; + d2 = (a - d + b - c + 4 - rnd) >> 3; + + src[-2] = a - d1; + src[-1] = av_clip_uint8(b - d2); + src[0] = av_clip_uint8(c + d2); + src[1] = d + d1; + src += stride; + rnd = !rnd; + } +} + +static void vc1_v_s_overlap_c(int16_t *top, int16_t *bottom) +{ + int i; + int a, b, c, d; + int d1, d2; + int rnd1 = 4, rnd2 = 3; + for(i = 0; i < 8; i++) { + a = top[48]; + b = top[56]; + c = bottom[0]; + d = bottom[8]; + d1 = a - d; + d2 = a - d + b - c; + + top[48] = ((a << 3) - d1 + rnd1) >> 3; + top[56] = ((b << 3) - d2 + rnd2) >> 3; + bottom[0] = ((c << 3) + d2 + rnd1) >> 3; + bottom[8] = ((d << 3) + d1 + rnd2) >> 3; + + bottom++; + top++; + rnd2 = 7 - rnd2; + rnd1 = 7 - rnd1; + } +} + +static void vc1_h_s_overlap_c(int16_t *left, int16_t *right) +{ + int i; + int a, b, c, d; + int d1, d2; + int rnd1 = 4, rnd2 = 3; + for(i = 0; i < 8; i++) { + a = left[6]; + b = left[7]; + c = right[0]; + d = right[1]; + d1 = a - d; + d2 = a - d + b - c; + + left[6] = ((a << 3) - d1 + rnd1) >> 3; + left[7] = ((b << 3) - d2 + rnd2) >> 3; + right[0] = ((c << 3) + d2 + rnd1) >> 3; + right[1] = ((d << 3) + d1 + rnd2) >> 3; + + right += 8; + left += 8; + rnd2 = 7 - rnd2; + rnd1 = 7 - rnd1; + } +} + +/** + * VC-1 in-loop deblocking filter for one line + * @param src source block type + * @param stride block stride + * @param pq block quantizer + * @return whether other 3 pairs should be filtered or not + * @see 8.6 + */ +static av_always_inline int vc1_filter_line(uint8_t* src, int stride, int pq){ + int a0 = (2*(src[-2*stride] - src[ 1*stride]) - 5*(src[-1*stride] - src[ 0*stride]) + 4) >> 3; + int a0_sign = a0 >> 31; /* Store sign */ + a0 = (a0 ^ a0_sign) - a0_sign; /* a0 = FFABS(a0); */ + if(a0 < pq){ + int a1 = FFABS((2*(src[-4*stride] - src[-1*stride]) - 5*(src[-3*stride] - src[-2*stride]) + 4) >> 3); + int a2 = FFABS((2*(src[ 0*stride] - src[ 3*stride]) - 5*(src[ 1*stride] - src[ 2*stride]) + 4) >> 3); + if(a1 < a0 || a2 < a0){ + int clip = src[-1*stride] - src[ 0*stride]; + int clip_sign = clip >> 31; + clip = ((clip ^ clip_sign) - clip_sign)>>1; + if(clip){ + int a3 = FFMIN(a1, a2); + int d = 5 * (a3 - a0); + int d_sign = (d >> 31); + d = ((d ^ d_sign) - d_sign) >> 3; + d_sign ^= a0_sign; + + if( d_sign ^ clip_sign ) + d = 0; + else{ + d = FFMIN(d, clip); + d = (d ^ d_sign) - d_sign; /* Restore sign */ + src[-1*stride] = av_clip_uint8(src[-1*stride] - d); + src[ 0*stride] = av_clip_uint8(src[ 0*stride] + d); + } + return 1; + } + } + } + return 0; +} + +/** + * VC-1 in-loop deblocking filter + * @param src source block type + * @param step distance between horizontally adjacent elements + * @param stride distance between vertically adjacent elements + * @param len edge length to filter (4 or 8 pixels) + * @param pq block quantizer + * @see 8.6 + */ +static inline void vc1_loop_filter(uint8_t* src, int step, int stride, int len, int pq) +{ + int i; + int filt3; + + for(i = 0; i < len; i += 4){ + filt3 = vc1_filter_line(src + 2*step, stride, pq); + if(filt3){ + vc1_filter_line(src + 0*step, stride, pq); + vc1_filter_line(src + 1*step, stride, pq); + vc1_filter_line(src + 3*step, stride, pq); + } + src += step * 4; + } +} + +static void vc1_v_loop_filter4_c(uint8_t *src, int stride, int pq) +{ + vc1_loop_filter(src, 1, stride, 4, pq); +} + +static void vc1_h_loop_filter4_c(uint8_t *src, int stride, int pq) +{ + vc1_loop_filter(src, stride, 1, 4, pq); +} + +static void vc1_v_loop_filter8_c(uint8_t *src, int stride, int pq) +{ + vc1_loop_filter(src, 1, stride, 8, pq); +} + +static void vc1_h_loop_filter8_c(uint8_t *src, int stride, int pq) +{ + vc1_loop_filter(src, stride, 1, 8, pq); +} + +static void vc1_v_loop_filter16_c(uint8_t *src, int stride, int pq) +{ + vc1_loop_filter(src, 1, stride, 16, pq); +} + +static void vc1_h_loop_filter16_c(uint8_t *src, int stride, int pq) +{ + vc1_loop_filter(src, stride, 1, 16, pq); +} + +/** Do inverse transform on 8x8 block +*/ +static void vc1_inv_trans_8x8_dc_c(uint8_t *dest, int linesize, int16_t *block) +{ + int i; + int dc = block[0]; + dc = (3 * dc + 1) >> 1; + dc = (3 * dc + 16) >> 5; + for(i = 0; i < 8; i++){ + dest[0] = av_clip_uint8(dest[0] + dc); + dest[1] = av_clip_uint8(dest[1] + dc); + dest[2] = av_clip_uint8(dest[2] + dc); + dest[3] = av_clip_uint8(dest[3] + dc); + dest[4] = av_clip_uint8(dest[4] + dc); + dest[5] = av_clip_uint8(dest[5] + dc); + dest[6] = av_clip_uint8(dest[6] + dc); + dest[7] = av_clip_uint8(dest[7] + dc); + dest += linesize; + } +} + +static void vc1_inv_trans_8x8_c(int16_t block[64]) +{ + int i; + register int t1,t2,t3,t4,t5,t6,t7,t8; + int16_t *src, *dst, temp[64]; + + src = block; + dst = temp; + for(i = 0; i < 8; i++){ + t1 = 12 * (src[ 0] + src[32]) + 4; + t2 = 12 * (src[ 0] - src[32]) + 4; + t3 = 16 * src[16] + 6 * src[48]; + t4 = 6 * src[16] - 16 * src[48]; + + t5 = t1 + t3; + t6 = t2 + t4; + t7 = t2 - t4; + t8 = t1 - t3; + + t1 = 16 * src[ 8] + 15 * src[24] + 9 * src[40] + 4 * src[56]; + t2 = 15 * src[ 8] - 4 * src[24] - 16 * src[40] - 9 * src[56]; + t3 = 9 * src[ 8] - 16 * src[24] + 4 * src[40] + 15 * src[56]; + t4 = 4 * src[ 8] - 9 * src[24] + 15 * src[40] - 16 * src[56]; + + dst[0] = (t5 + t1) >> 3; + dst[1] = (t6 + t2) >> 3; + dst[2] = (t7 + t3) >> 3; + dst[3] = (t8 + t4) >> 3; + dst[4] = (t8 - t4) >> 3; + dst[5] = (t7 - t3) >> 3; + dst[6] = (t6 - t2) >> 3; + dst[7] = (t5 - t1) >> 3; + + src += 1; + dst += 8; + } + + src = temp; + dst = block; + for(i = 0; i < 8; i++){ + t1 = 12 * (src[ 0] + src[32]) + 64; + t2 = 12 * (src[ 0] - src[32]) + 64; + t3 = 16 * src[16] + 6 * src[48]; + t4 = 6 * src[16] - 16 * src[48]; + + t5 = t1 + t3; + t6 = t2 + t4; + t7 = t2 - t4; + t8 = t1 - t3; + + t1 = 16 * src[ 8] + 15 * src[24] + 9 * src[40] + 4 * src[56]; + t2 = 15 * src[ 8] - 4 * src[24] - 16 * src[40] - 9 * src[56]; + t3 = 9 * src[ 8] - 16 * src[24] + 4 * src[40] + 15 * src[56]; + t4 = 4 * src[ 8] - 9 * src[24] + 15 * src[40] - 16 * src[56]; + + dst[ 0] = (t5 + t1) >> 7; + dst[ 8] = (t6 + t2) >> 7; + dst[16] = (t7 + t3) >> 7; + dst[24] = (t8 + t4) >> 7; + dst[32] = (t8 - t4 + 1) >> 7; + dst[40] = (t7 - t3 + 1) >> 7; + dst[48] = (t6 - t2 + 1) >> 7; + dst[56] = (t5 - t1 + 1) >> 7; + + src++; + dst++; + } +} + +/** Do inverse transform on 8x4 part of block +*/ +static void vc1_inv_trans_8x4_dc_c(uint8_t *dest, int linesize, int16_t *block) +{ + int i; + int dc = block[0]; + dc = ( 3 * dc + 1) >> 1; + dc = (17 * dc + 64) >> 7; + for(i = 0; i < 4; i++){ + dest[0] = av_clip_uint8(dest[0] + dc); + dest[1] = av_clip_uint8(dest[1] + dc); + dest[2] = av_clip_uint8(dest[2] + dc); + dest[3] = av_clip_uint8(dest[3] + dc); + dest[4] = av_clip_uint8(dest[4] + dc); + dest[5] = av_clip_uint8(dest[5] + dc); + dest[6] = av_clip_uint8(dest[6] + dc); + dest[7] = av_clip_uint8(dest[7] + dc); + dest += linesize; + } +} + +static void vc1_inv_trans_8x4_c(uint8_t *dest, int linesize, int16_t *block) +{ + int i; + register int t1,t2,t3,t4,t5,t6,t7,t8; + int16_t *src, *dst; + + src = block; + dst = block; + for(i = 0; i < 4; i++){ + t1 = 12 * (src[0] + src[4]) + 4; + t2 = 12 * (src[0] - src[4]) + 4; + t3 = 16 * src[2] + 6 * src[6]; + t4 = 6 * src[2] - 16 * src[6]; + + t5 = t1 + t3; + t6 = t2 + t4; + t7 = t2 - t4; + t8 = t1 - t3; + + t1 = 16 * src[1] + 15 * src[3] + 9 * src[5] + 4 * src[7]; + t2 = 15 * src[1] - 4 * src[3] - 16 * src[5] - 9 * src[7]; + t3 = 9 * src[1] - 16 * src[3] + 4 * src[5] + 15 * src[7]; + t4 = 4 * src[1] - 9 * src[3] + 15 * src[5] - 16 * src[7]; + + dst[0] = (t5 + t1) >> 3; + dst[1] = (t6 + t2) >> 3; + dst[2] = (t7 + t3) >> 3; + dst[3] = (t8 + t4) >> 3; + dst[4] = (t8 - t4) >> 3; + dst[5] = (t7 - t3) >> 3; + dst[6] = (t6 - t2) >> 3; + dst[7] = (t5 - t1) >> 3; + + src += 8; + dst += 8; + } + + src = block; + for(i = 0; i < 8; i++){ + t1 = 17 * (src[ 0] + src[16]) + 64; + t2 = 17 * (src[ 0] - src[16]) + 64; + t3 = 22 * src[ 8] + 10 * src[24]; + t4 = 22 * src[24] - 10 * src[ 8]; + + dest[0*linesize] = av_clip_uint8(dest[0*linesize] + ((t1 + t3) >> 7)); + dest[1*linesize] = av_clip_uint8(dest[1*linesize] + ((t2 - t4) >> 7)); + dest[2*linesize] = av_clip_uint8(dest[2*linesize] + ((t2 + t4) >> 7)); + dest[3*linesize] = av_clip_uint8(dest[3*linesize] + ((t1 - t3) >> 7)); + + src ++; + dest++; + } +} + +/** Do inverse transform on 4x8 parts of block +*/ +static void vc1_inv_trans_4x8_dc_c(uint8_t *dest, int linesize, int16_t *block) +{ + int i; + int dc = block[0]; + dc = (17 * dc + 4) >> 3; + dc = (12 * dc + 64) >> 7; + for(i = 0; i < 8; i++){ + dest[0] = av_clip_uint8(dest[0] + dc); + dest[1] = av_clip_uint8(dest[1] + dc); + dest[2] = av_clip_uint8(dest[2] + dc); + dest[3] = av_clip_uint8(dest[3] + dc); + dest += linesize; + } +} + +static void vc1_inv_trans_4x8_c(uint8_t *dest, int linesize, int16_t *block) +{ + int i; + register int t1,t2,t3,t4,t5,t6,t7,t8; + int16_t *src, *dst; + + src = block; + dst = block; + for(i = 0; i < 8; i++){ + t1 = 17 * (src[0] + src[2]) + 4; + t2 = 17 * (src[0] - src[2]) + 4; + t3 = 22 * src[1] + 10 * src[3]; + t4 = 22 * src[3] - 10 * src[1]; + + dst[0] = (t1 + t3) >> 3; + dst[1] = (t2 - t4) >> 3; + dst[2] = (t2 + t4) >> 3; + dst[3] = (t1 - t3) >> 3; + + src += 8; + dst += 8; + } + + src = block; + for(i = 0; i < 4; i++){ + t1 = 12 * (src[ 0] + src[32]) + 64; + t2 = 12 * (src[ 0] - src[32]) + 64; + t3 = 16 * src[16] + 6 * src[48]; + t4 = 6 * src[16] - 16 * src[48]; + + t5 = t1 + t3; + t6 = t2 + t4; + t7 = t2 - t4; + t8 = t1 - t3; + + t1 = 16 * src[ 8] + 15 * src[24] + 9 * src[40] + 4 * src[56]; + t2 = 15 * src[ 8] - 4 * src[24] - 16 * src[40] - 9 * src[56]; + t3 = 9 * src[ 8] - 16 * src[24] + 4 * src[40] + 15 * src[56]; + t4 = 4 * src[ 8] - 9 * src[24] + 15 * src[40] - 16 * src[56]; + + dest[0*linesize] = av_clip_uint8(dest[0*linesize] + ((t5 + t1) >> 7)); + dest[1*linesize] = av_clip_uint8(dest[1*linesize] + ((t6 + t2) >> 7)); + dest[2*linesize] = av_clip_uint8(dest[2*linesize] + ((t7 + t3) >> 7)); + dest[3*linesize] = av_clip_uint8(dest[3*linesize] + ((t8 + t4) >> 7)); + dest[4*linesize] = av_clip_uint8(dest[4*linesize] + ((t8 - t4 + 1) >> 7)); + dest[5*linesize] = av_clip_uint8(dest[5*linesize] + ((t7 - t3 + 1) >> 7)); + dest[6*linesize] = av_clip_uint8(dest[6*linesize] + ((t6 - t2 + 1) >> 7)); + dest[7*linesize] = av_clip_uint8(dest[7*linesize] + ((t5 - t1 + 1) >> 7)); + + src ++; + dest++; + } +} + +/** Do inverse transform on 4x4 part of block +*/ +static void vc1_inv_trans_4x4_dc_c(uint8_t *dest, int linesize, int16_t *block) +{ + int i; + int dc = block[0]; + dc = (17 * dc + 4) >> 3; + dc = (17 * dc + 64) >> 7; + for(i = 0; i < 4; i++){ + dest[0] = av_clip_uint8(dest[0] + dc); + dest[1] = av_clip_uint8(dest[1] + dc); + dest[2] = av_clip_uint8(dest[2] + dc); + dest[3] = av_clip_uint8(dest[3] + dc); + dest += linesize; + } +} + +static void vc1_inv_trans_4x4_c(uint8_t *dest, int linesize, int16_t *block) +{ + int i; + register int t1,t2,t3,t4; + int16_t *src, *dst; + + src = block; + dst = block; + for(i = 0; i < 4; i++){ + t1 = 17 * (src[0] + src[2]) + 4; + t2 = 17 * (src[0] - src[2]) + 4; + t3 = 22 * src[1] + 10 * src[3]; + t4 = 22 * src[3] - 10 * src[1]; + + dst[0] = (t1 + t3) >> 3; + dst[1] = (t2 - t4) >> 3; + dst[2] = (t2 + t4) >> 3; + dst[3] = (t1 - t3) >> 3; + + src += 8; + dst += 8; + } + + src = block; + for(i = 0; i < 4; i++){ + t1 = 17 * (src[ 0] + src[16]) + 64; + t2 = 17 * (src[ 0] - src[16]) + 64; + t3 = 22 * src[ 8] + 10 * src[24]; + t4 = 22 * src[24] - 10 * src[ 8]; + + dest[0*linesize] = av_clip_uint8(dest[0*linesize] + ((t1 + t3) >> 7)); + dest[1*linesize] = av_clip_uint8(dest[1*linesize] + ((t2 - t4) >> 7)); + dest[2*linesize] = av_clip_uint8(dest[2*linesize] + ((t2 + t4) >> 7)); + dest[3*linesize] = av_clip_uint8(dest[3*linesize] + ((t1 - t3) >> 7)); + + src ++; + dest++; + } +} + +/* motion compensation functions */ +/** Filter in case of 2 filters */ +#define VC1_MSPEL_FILTER_16B(DIR, TYPE) \ +static av_always_inline int vc1_mspel_ ## DIR ## _filter_16bits(const TYPE *src, int stride, int mode) \ +{ \ + switch(mode){ \ + case 0: /* no shift - should not occur */ \ + return 0; \ + case 1: /* 1/4 shift */ \ + return -4*src[-stride] + 53*src[0] + 18*src[stride] - 3*src[stride*2]; \ + case 2: /* 1/2 shift */ \ + return -src[-stride] + 9*src[0] + 9*src[stride] - src[stride*2]; \ + case 3: /* 3/4 shift */ \ + return -3*src[-stride] + 18*src[0] + 53*src[stride] - 4*src[stride*2]; \ + } \ + return 0; /* should not occur */ \ +} + +VC1_MSPEL_FILTER_16B(ver, uint8_t) +VC1_MSPEL_FILTER_16B(hor, int16_t) + + +/** Filter used to interpolate fractional pel values + */ +static av_always_inline int vc1_mspel_filter(const uint8_t *src, int stride, int mode, int r) +{ + switch(mode){ + case 0: //no shift + return src[0]; + case 1: // 1/4 shift + return (-4*src[-stride] + 53*src[0] + 18*src[stride] - 3*src[stride*2] + 32 - r) >> 6; + case 2: // 1/2 shift + return (-src[-stride] + 9*src[0] + 9*src[stride] - src[stride*2] + 8 - r) >> 4; + case 3: // 3/4 shift + return (-3*src[-stride] + 18*src[0] + 53*src[stride] - 4*src[stride*2] + 32 - r) >> 6; + } + return 0; //should not occur +} + +/** Function used to do motion compensation with bicubic interpolation + */ +#define VC1_MSPEL_MC(OP, OP4, OPNAME)\ +static av_always_inline void OPNAME ## vc1_mspel_mc(uint8_t *dst, const uint8_t *src, ptrdiff_t stride, int hmode, int vmode, int rnd)\ +{\ + int i, j;\ +\ + if (vmode) { /* Horizontal filter to apply */\ + int r;\ +\ + if (hmode) { /* Vertical filter to apply, output to tmp */\ + static const int shift_value[] = { 0, 5, 1, 5 };\ + int shift = (shift_value[hmode]+shift_value[vmode])>>1;\ + int16_t tmp[11*8], *tptr = tmp;\ +\ + r = (1<<(shift-1)) + rnd-1;\ +\ + src -= 1;\ + for(j = 0; j < 8; j++) {\ + for(i = 0; i < 11; i++)\ + tptr[i] = (vc1_mspel_ver_filter_16bits(src + i, stride, vmode)+r)>>shift;\ + src += stride;\ + tptr += 11;\ + }\ +\ + r = 64-rnd;\ + tptr = tmp+1;\ + for(j = 0; j < 8; j++) {\ + for(i = 0; i < 8; i++)\ + OP(dst[i], (vc1_mspel_hor_filter_16bits(tptr + i, 1, hmode)+r)>>7);\ + dst += stride;\ + tptr += 11;\ + }\ +\ + return;\ + }\ + else { /* No horizontal filter, output 8 lines to dst */\ + r = 1-rnd;\ +\ + for(j = 0; j < 8; j++) {\ + for(i = 0; i < 8; i++)\ + OP(dst[i], vc1_mspel_filter(src + i, stride, vmode, r));\ + src += stride;\ + dst += stride;\ + }\ + return;\ + }\ + }\ +\ + /* Horizontal mode with no vertical mode */\ + for(j = 0; j < 8; j++) {\ + for(i = 0; i < 8; i++)\ + OP(dst[i], vc1_mspel_filter(src + i, 1, hmode, rnd));\ + dst += stride;\ + src += stride;\ + }\ +}\ +static void OPNAME ## pixels8x8_c(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int rnd){\ + int i;\ + for(i=0; i<8; i++){\ + OP4(*(uint32_t*)(block ), AV_RN32(pixels ));\ + OP4(*(uint32_t*)(block+4), AV_RN32(pixels+4));\ + pixels+=line_size;\ + block +=line_size;\ + }\ +} + +#define op_put(a, b) a = av_clip_uint8(b) +#define op_avg(a, b) a = (a + av_clip_uint8(b) + 1) >> 1 +#define op4_avg(a, b) a = rnd_avg32(a, b) +#define op4_put(a, b) a = b + +VC1_MSPEL_MC(op_put, op4_put, put_) +VC1_MSPEL_MC(op_avg, op4_avg, avg_) + +/* pixel functions - really are entry points to vc1_mspel_mc */ + +#define PUT_VC1_MSPEL(a, b)\ +static void put_vc1_mspel_mc ## a ## b ##_c(uint8_t *dst, \ + const uint8_t *src, \ + ptrdiff_t stride, int rnd) \ +{ \ + put_vc1_mspel_mc(dst, src, stride, a, b, rnd); \ +} \ +static void avg_vc1_mspel_mc ## a ## b ##_c(uint8_t *dst, \ + const uint8_t *src, \ + ptrdiff_t stride, int rnd) \ +{ \ + avg_vc1_mspel_mc(dst, src, stride, a, b, rnd); \ +} + +PUT_VC1_MSPEL(1, 0) +PUT_VC1_MSPEL(2, 0) +PUT_VC1_MSPEL(3, 0) + +PUT_VC1_MSPEL(0, 1) +PUT_VC1_MSPEL(1, 1) +PUT_VC1_MSPEL(2, 1) +PUT_VC1_MSPEL(3, 1) + +PUT_VC1_MSPEL(0, 2) +PUT_VC1_MSPEL(1, 2) +PUT_VC1_MSPEL(2, 2) +PUT_VC1_MSPEL(3, 2) + +PUT_VC1_MSPEL(0, 3) +PUT_VC1_MSPEL(1, 3) +PUT_VC1_MSPEL(2, 3) +PUT_VC1_MSPEL(3, 3) + +static void put_no_rnd_vc1_chroma_mc8_c(uint8_t *dst/*align 8*/, uint8_t *src/*align 1*/, int stride, int h, int x, int y){ + const int A=(8-x)*(8-y); + const int B=( x)*(8-y); + const int C=(8-x)*( y); + const int D=( x)*( y); + int i; + + av_assert2(x<8 && y<8 && x>=0 && y>=0); + + for(i=0; i<h; i++) + { + dst[0] = (A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + 32 - 4) >> 6; + dst[1] = (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + 32 - 4) >> 6; + dst[2] = (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + 32 - 4) >> 6; + dst[3] = (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + 32 - 4) >> 6; + dst[4] = (A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + 32 - 4) >> 6; + dst[5] = (A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + 32 - 4) >> 6; + dst[6] = (A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + 32 - 4) >> 6; + dst[7] = (A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + 32 - 4) >> 6; + dst+= stride; + src+= stride; + } +} + +static void put_no_rnd_vc1_chroma_mc4_c(uint8_t *dst, uint8_t *src, int stride, int h, int x, int y){ + const int A=(8-x)*(8-y); + const int B=( x)*(8-y); + const int C=(8-x)*( y); + const int D=( x)*( y); + int i; + + av_assert2(x<8 && y<8 && x>=0 && y>=0); + + for(i=0; i<h; i++) + { + dst[0] = (A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + 32 - 4) >> 6; + dst[1] = (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + 32 - 4) >> 6; + dst[2] = (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + 32 - 4) >> 6; + dst[3] = (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + 32 - 4) >> 6; + dst+= stride; + src+= stride; + } +} + +#define avg2(a,b) ((a+b+1)>>1) +static void avg_no_rnd_vc1_chroma_mc8_c(uint8_t *dst/*align 8*/, uint8_t *src/*align 1*/, int stride, int h, int x, int y){ + const int A=(8-x)*(8-y); + const int B=( x)*(8-y); + const int C=(8-x)*( y); + const int D=( x)*( y); + int i; + + av_assert2(x<8 && y<8 && x>=0 && y>=0); + + for(i=0; i<h; i++) + { + dst[0] = avg2(dst[0], ((A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + 32 - 4) >> 6)); + dst[1] = avg2(dst[1], ((A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + 32 - 4) >> 6)); + dst[2] = avg2(dst[2], ((A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + 32 - 4) >> 6)); + dst[3] = avg2(dst[3], ((A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + 32 - 4) >> 6)); + dst[4] = avg2(dst[4], ((A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + 32 - 4) >> 6)); + dst[5] = avg2(dst[5], ((A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + 32 - 4) >> 6)); + dst[6] = avg2(dst[6], ((A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + 32 - 4) >> 6)); + dst[7] = avg2(dst[7], ((A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + 32 - 4) >> 6)); + dst+= stride; + src+= stride; + } +} + +#if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER + +static void sprite_h_c(uint8_t *dst, const uint8_t *src, int offset, int advance, int count) +{ + while (count--) { + int a = src[(offset >> 16) ]; + int b = src[(offset >> 16) + 1]; + *dst++ = a + ((b - a) * (offset&0xFFFF) >> 16); + offset += advance; + } +} + +static av_always_inline void sprite_v_template(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, + int two_sprites, const uint8_t *src2a, const uint8_t *src2b, int offset2, + int alpha, int scaled, int width) +{ + int a1, b1, a2, b2; + while (width--) { + a1 = *src1a++; + if (scaled) { + b1 = *src1b++; + a1 = a1 + ((b1 - a1) * offset1 >> 16); + } + if (two_sprites) { + a2 = *src2a++; + if (scaled > 1) { + b2 = *src2b++; + a2 = a2 + ((b2 - a2) * offset2 >> 16); + } + a1 = a1 + ((a2 - a1) * alpha >> 16); + } + *dst++ = a1; + } +} + +static void sprite_v_single_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset, int width) +{ + sprite_v_template(dst, src1a, src1b, offset, 0, NULL, NULL, 0, 0, 1, width); +} + +static void sprite_v_double_noscale_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src2a, int alpha, int width) +{ + sprite_v_template(dst, src1a, NULL, 0, 1, src2a, NULL, 0, alpha, 0, width); +} + +static void sprite_v_double_onescale_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, + const uint8_t *src2a, int alpha, int width) +{ + sprite_v_template(dst, src1a, src1b, offset1, 1, src2a, NULL, 0, alpha, 1, width); +} + +static void sprite_v_double_twoscale_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, + const uint8_t *src2a, const uint8_t *src2b, int offset2, + int alpha, int width) +{ + sprite_v_template(dst, src1a, src1b, offset1, 1, src2a, src2b, offset2, alpha, 2, width); +} + +#endif + +av_cold void ff_vc1dsp_init(VC1DSPContext* dsp) { + dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_c; + dsp->vc1_inv_trans_4x8 = vc1_inv_trans_4x8_c; + dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_c; + dsp->vc1_inv_trans_4x4 = vc1_inv_trans_4x4_c; + dsp->vc1_inv_trans_8x8_dc = vc1_inv_trans_8x8_dc_c; + dsp->vc1_inv_trans_4x8_dc = vc1_inv_trans_4x8_dc_c; + dsp->vc1_inv_trans_8x4_dc = vc1_inv_trans_8x4_dc_c; + dsp->vc1_inv_trans_4x4_dc = vc1_inv_trans_4x4_dc_c; + dsp->vc1_h_overlap = vc1_h_overlap_c; + dsp->vc1_v_overlap = vc1_v_overlap_c; + dsp->vc1_h_s_overlap = vc1_h_s_overlap_c; + dsp->vc1_v_s_overlap = vc1_v_s_overlap_c; + dsp->vc1_v_loop_filter4 = vc1_v_loop_filter4_c; + dsp->vc1_h_loop_filter4 = vc1_h_loop_filter4_c; + dsp->vc1_v_loop_filter8 = vc1_v_loop_filter8_c; + dsp->vc1_h_loop_filter8 = vc1_h_loop_filter8_c; + dsp->vc1_v_loop_filter16 = vc1_v_loop_filter16_c; + dsp->vc1_h_loop_filter16 = vc1_h_loop_filter16_c; + + dsp->put_vc1_mspel_pixels_tab[ 0] = put_pixels8x8_c; + dsp->put_vc1_mspel_pixels_tab[ 1] = put_vc1_mspel_mc10_c; + dsp->put_vc1_mspel_pixels_tab[ 2] = put_vc1_mspel_mc20_c; + dsp->put_vc1_mspel_pixels_tab[ 3] = put_vc1_mspel_mc30_c; + dsp->put_vc1_mspel_pixels_tab[ 4] = put_vc1_mspel_mc01_c; + dsp->put_vc1_mspel_pixels_tab[ 5] = put_vc1_mspel_mc11_c; + dsp->put_vc1_mspel_pixels_tab[ 6] = put_vc1_mspel_mc21_c; + dsp->put_vc1_mspel_pixels_tab[ 7] = put_vc1_mspel_mc31_c; + dsp->put_vc1_mspel_pixels_tab[ 8] = put_vc1_mspel_mc02_c; + dsp->put_vc1_mspel_pixels_tab[ 9] = put_vc1_mspel_mc12_c; + dsp->put_vc1_mspel_pixels_tab[10] = put_vc1_mspel_mc22_c; + dsp->put_vc1_mspel_pixels_tab[11] = put_vc1_mspel_mc32_c; + dsp->put_vc1_mspel_pixels_tab[12] = put_vc1_mspel_mc03_c; + dsp->put_vc1_mspel_pixels_tab[13] = put_vc1_mspel_mc13_c; + dsp->put_vc1_mspel_pixels_tab[14] = put_vc1_mspel_mc23_c; + dsp->put_vc1_mspel_pixels_tab[15] = put_vc1_mspel_mc33_c; + + dsp->avg_vc1_mspel_pixels_tab[ 0] = avg_pixels8x8_c; + dsp->avg_vc1_mspel_pixels_tab[ 1] = avg_vc1_mspel_mc10_c; + dsp->avg_vc1_mspel_pixels_tab[ 2] = avg_vc1_mspel_mc20_c; + dsp->avg_vc1_mspel_pixels_tab[ 3] = avg_vc1_mspel_mc30_c; + dsp->avg_vc1_mspel_pixels_tab[ 4] = avg_vc1_mspel_mc01_c; + dsp->avg_vc1_mspel_pixels_tab[ 5] = avg_vc1_mspel_mc11_c; + dsp->avg_vc1_mspel_pixels_tab[ 6] = avg_vc1_mspel_mc21_c; + dsp->avg_vc1_mspel_pixels_tab[ 7] = avg_vc1_mspel_mc31_c; + dsp->avg_vc1_mspel_pixels_tab[ 8] = avg_vc1_mspel_mc02_c; + dsp->avg_vc1_mspel_pixels_tab[ 9] = avg_vc1_mspel_mc12_c; + dsp->avg_vc1_mspel_pixels_tab[10] = avg_vc1_mspel_mc22_c; + dsp->avg_vc1_mspel_pixels_tab[11] = avg_vc1_mspel_mc32_c; + dsp->avg_vc1_mspel_pixels_tab[12] = avg_vc1_mspel_mc03_c; + dsp->avg_vc1_mspel_pixels_tab[13] = avg_vc1_mspel_mc13_c; + dsp->avg_vc1_mspel_pixels_tab[14] = avg_vc1_mspel_mc23_c; + dsp->avg_vc1_mspel_pixels_tab[15] = avg_vc1_mspel_mc33_c; + + dsp->put_no_rnd_vc1_chroma_pixels_tab[0]= put_no_rnd_vc1_chroma_mc8_c; + dsp->avg_no_rnd_vc1_chroma_pixels_tab[0]= avg_no_rnd_vc1_chroma_mc8_c; + dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = put_no_rnd_vc1_chroma_mc4_c; + +#if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER + dsp->sprite_h = sprite_h_c; + dsp->sprite_v_single = sprite_v_single_c; + dsp->sprite_v_double_noscale = sprite_v_double_noscale_c; + dsp->sprite_v_double_onescale = sprite_v_double_onescale_c; + dsp->sprite_v_double_twoscale = sprite_v_double_twoscale_c; +#endif + + if (HAVE_ALTIVEC) + ff_vc1dsp_init_altivec(dsp); + if (ARCH_X86) + ff_vc1dsp_init_x86(dsp); +} |
