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authorTim Redfern <tim@eclectronics.org>2013-08-26 15:10:18 +0100
committerTim Redfern <tim@eclectronics.org>2013-08-26 15:10:18 +0100
commit150c9823e71a161e97003849cf8b2f55b21520bd (patch)
tree3559c840cf403d1386708b2591d58f928c7b160d /ffmpeg1/libavresample/audio_mix_matrix.c
parentb4b1e2630c95d5e6014463f7608d59dc2322a3b8 (diff)
adding ffmpeg specific version
Diffstat (limited to 'ffmpeg1/libavresample/audio_mix_matrix.c')
-rw-r--r--ffmpeg1/libavresample/audio_mix_matrix.c289
1 files changed, 289 insertions, 0 deletions
diff --git a/ffmpeg1/libavresample/audio_mix_matrix.c b/ffmpeg1/libavresample/audio_mix_matrix.c
new file mode 100644
index 0000000..8da1b48
--- /dev/null
+++ b/ffmpeg1/libavresample/audio_mix_matrix.c
@@ -0,0 +1,289 @@
+/*
+ * Copyright (C) 2011 Michael Niedermayer (michaelni@gmx.at)
+ * Copyright (c) 2012 Justin Ruggles <justin.ruggles@gmail.com>
+ *
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include <stdint.h>
+
+#include "libavutil/common.h"
+#include "libavutil/libm.h"
+#include "libavutil/samplefmt.h"
+#include "avresample.h"
+#include "internal.h"
+#include "audio_data.h"
+#include "audio_mix.h"
+
+/* channel positions */
+#define FRONT_LEFT 0
+#define FRONT_RIGHT 1
+#define FRONT_CENTER 2
+#define LOW_FREQUENCY 3
+#define BACK_LEFT 4
+#define BACK_RIGHT 5
+#define FRONT_LEFT_OF_CENTER 6
+#define FRONT_RIGHT_OF_CENTER 7
+#define BACK_CENTER 8
+#define SIDE_LEFT 9
+#define SIDE_RIGHT 10
+#define TOP_CENTER 11
+#define TOP_FRONT_LEFT 12
+#define TOP_FRONT_CENTER 13
+#define TOP_FRONT_RIGHT 14
+#define TOP_BACK_LEFT 15
+#define TOP_BACK_CENTER 16
+#define TOP_BACK_RIGHT 17
+#define STEREO_LEFT 29
+#define STEREO_RIGHT 30
+#define WIDE_LEFT 31
+#define WIDE_RIGHT 32
+#define SURROUND_DIRECT_LEFT 33
+#define SURROUND_DIRECT_RIGHT 34
+#define LOW_FREQUENCY_2 35
+
+#define SQRT3_2 1.22474487139158904909 /* sqrt(3/2) */
+
+static av_always_inline int even(uint64_t layout)
+{
+ return (!layout || (layout & (layout - 1)));
+}
+
+static int sane_layout(uint64_t layout)
+{
+ /* check that there is at least 1 front speaker */
+ if (!(layout & AV_CH_LAYOUT_SURROUND))
+ return 0;
+
+ /* check for left/right symmetry */
+ if (!even(layout & (AV_CH_FRONT_LEFT | AV_CH_FRONT_RIGHT)) ||
+ !even(layout & (AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT)) ||
+ !even(layout & (AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)) ||
+ !even(layout & (AV_CH_FRONT_LEFT_OF_CENTER | AV_CH_FRONT_RIGHT_OF_CENTER)) ||
+ !even(layout & (AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT)) ||
+ !even(layout & (AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT)) ||
+ !even(layout & (AV_CH_STEREO_LEFT | AV_CH_STEREO_RIGHT)) ||
+ !even(layout & (AV_CH_WIDE_LEFT | AV_CH_WIDE_RIGHT)) ||
+ !even(layout & (AV_CH_SURROUND_DIRECT_LEFT | AV_CH_SURROUND_DIRECT_RIGHT)))
+ return 0;
+
+ return 1;
+}
+
+int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
+ double center_mix_level, double surround_mix_level,
+ double lfe_mix_level, int normalize,
+ double *matrix_out, int stride,
+ enum AVMatrixEncoding matrix_encoding)
+{
+ int i, j, out_i, out_j;
+ double matrix[64][64] = {{0}};
+ int64_t unaccounted;
+ double maxcoef = 0;
+ int in_channels, out_channels;
+
+ if ((out_layout & AV_CH_LAYOUT_STEREO_DOWNMIX) == AV_CH_LAYOUT_STEREO_DOWNMIX) {
+ out_layout = AV_CH_LAYOUT_STEREO;
+ }
+
+ unaccounted = in_layout & ~out_layout;
+
+ in_channels = av_get_channel_layout_nb_channels( in_layout);
+ out_channels = av_get_channel_layout_nb_channels(out_layout);
+
+ memset(matrix_out, 0, out_channels * stride * sizeof(*matrix_out));
+
+ /* check if layouts are supported */
+ if (!in_layout || in_channels > AVRESAMPLE_MAX_CHANNELS)
+ return AVERROR(EINVAL);
+ if (!out_layout || out_channels > AVRESAMPLE_MAX_CHANNELS)
+ return AVERROR(EINVAL);
+
+ /* check if layouts are unbalanced or abnormal */
+ if (!sane_layout(in_layout) || !sane_layout(out_layout))
+ return AVERROR_PATCHWELCOME;
+
+ /* route matching input/output channels */
+ for (i = 0; i < 64; i++) {
+ if (in_layout & out_layout & (1ULL << i))
+ matrix[i][i] = 1.0;
+ }
+
+ /* mix front center to front left/right */
+ if (unaccounted & AV_CH_FRONT_CENTER) {
+ if ((out_layout & AV_CH_LAYOUT_STEREO) == AV_CH_LAYOUT_STEREO) {
+ matrix[FRONT_LEFT ][FRONT_CENTER] += M_SQRT1_2;
+ matrix[FRONT_RIGHT][FRONT_CENTER] += M_SQRT1_2;
+ } else
+ return AVERROR_PATCHWELCOME;
+ }
+ /* mix front left/right to center */
+ if (unaccounted & AV_CH_LAYOUT_STEREO) {
+ if (out_layout & AV_CH_FRONT_CENTER) {
+ matrix[FRONT_CENTER][FRONT_LEFT ] += M_SQRT1_2;
+ matrix[FRONT_CENTER][FRONT_RIGHT] += M_SQRT1_2;
+ /* mix left/right/center to center */
+ if (in_layout & AV_CH_FRONT_CENTER)
+ matrix[FRONT_CENTER][FRONT_CENTER] = center_mix_level * M_SQRT2;
+ } else
+ return AVERROR_PATCHWELCOME;
+ }
+ /* mix back center to back, side, or front */
+ if (unaccounted & AV_CH_BACK_CENTER) {
+ if (out_layout & AV_CH_BACK_LEFT) {
+ matrix[BACK_LEFT ][BACK_CENTER] += M_SQRT1_2;
+ matrix[BACK_RIGHT][BACK_CENTER] += M_SQRT1_2;
+ } else if (out_layout & AV_CH_SIDE_LEFT) {
+ matrix[SIDE_LEFT ][BACK_CENTER] += M_SQRT1_2;
+ matrix[SIDE_RIGHT][BACK_CENTER] += M_SQRT1_2;
+ } else if (out_layout & AV_CH_FRONT_LEFT) {
+ if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY ||
+ matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
+ if (unaccounted & (AV_CH_BACK_LEFT | AV_CH_SIDE_LEFT)) {
+ matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
+ } else {
+ matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
+ matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
+ }
+ } else {
+ matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
+ }
+ } else if (out_layout & AV_CH_FRONT_CENTER) {
+ matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
+ } else
+ return AVERROR_PATCHWELCOME;
+ }
+ /* mix back left/right to back center, side, or front */
+ if (unaccounted & AV_CH_BACK_LEFT) {
+ if (out_layout & AV_CH_BACK_CENTER) {
+ matrix[BACK_CENTER][BACK_LEFT ] += M_SQRT1_2;
+ matrix[BACK_CENTER][BACK_RIGHT] += M_SQRT1_2;
+ } else if (out_layout & AV_CH_SIDE_LEFT) {
+ /* if side channels do not exist in the input, just copy back
+ channels to side channels, otherwise mix back into side */
+ if (in_layout & AV_CH_SIDE_LEFT) {
+ matrix[SIDE_LEFT ][BACK_LEFT ] += M_SQRT1_2;
+ matrix[SIDE_RIGHT][BACK_RIGHT] += M_SQRT1_2;
+ } else {
+ matrix[SIDE_LEFT ][BACK_LEFT ] += 1.0;
+ matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0;
+ }
+ } else if (out_layout & AV_CH_FRONT_LEFT) {
+ if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
+ matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
+ } else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
+ matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
+ matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
+ } else {
+ matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
+ matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
+ }
+ } else if (out_layout & AV_CH_FRONT_CENTER) {
+ matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
+ } else
+ return AVERROR_PATCHWELCOME;
+ }
+ /* mix side left/right into back or front */
+ if (unaccounted & AV_CH_SIDE_LEFT) {
+ if (out_layout & AV_CH_BACK_LEFT) {
+ /* if back channels do not exist in the input, just copy side
+ channels to back channels, otherwise mix side into back */
+ if (in_layout & AV_CH_BACK_LEFT) {
+ matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2;
+ matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2;
+ } else {
+ matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0;
+ matrix[BACK_RIGHT][SIDE_RIGHT] += 1.0;
+ }
+ } else if (out_layout & AV_CH_BACK_CENTER) {
+ matrix[BACK_CENTER][SIDE_LEFT ] += M_SQRT1_2;
+ matrix[BACK_CENTER][SIDE_RIGHT] += M_SQRT1_2;
+ } else if (out_layout & AV_CH_FRONT_LEFT) {
+ if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
+ matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
+ } else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
+ matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
+ matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
+ } else {
+ matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
+ matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
+ }
+ } else if (out_layout & AV_CH_FRONT_CENTER) {
+ matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
+ matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
+ } else
+ return AVERROR_PATCHWELCOME;
+ }
+ /* mix left-of-center/right-of-center into front left/right or center */
+ if (unaccounted & AV_CH_FRONT_LEFT_OF_CENTER) {
+ if (out_layout & AV_CH_FRONT_LEFT) {
+ matrix[FRONT_LEFT ][FRONT_LEFT_OF_CENTER ] += 1.0;
+ matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER] += 1.0;
+ } else if (out_layout & AV_CH_FRONT_CENTER) {
+ matrix[FRONT_CENTER][FRONT_LEFT_OF_CENTER ] += M_SQRT1_2;
+ matrix[FRONT_CENTER][FRONT_RIGHT_OF_CENTER] += M_SQRT1_2;
+ } else
+ return AVERROR_PATCHWELCOME;
+ }
+ /* mix LFE into front left/right or center */
+ if (unaccounted & AV_CH_LOW_FREQUENCY) {
+ if (out_layout & AV_CH_FRONT_CENTER) {
+ matrix[FRONT_CENTER][LOW_FREQUENCY] += lfe_mix_level;
+ } else if (out_layout & AV_CH_FRONT_LEFT) {
+ matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
+ matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
+ } else
+ return AVERROR_PATCHWELCOME;
+ }
+
+ /* transfer internal matrix to output matrix and calculate maximum
+ per-channel coefficient sum */
+ for (out_i = i = 0; out_i < out_channels && i < 64; i++) {
+ double sum = 0;
+ for (out_j = j = 0; out_j < in_channels && j < 64; j++) {
+ matrix_out[out_i * stride + out_j] = matrix[i][j];
+ sum += fabs(matrix[i][j]);
+ if (in_layout & (1ULL << j))
+ out_j++;
+ }
+ maxcoef = FFMAX(maxcoef, sum);
+ if (out_layout & (1ULL << i))
+ out_i++;
+ }
+
+ /* normalize */
+ if (normalize && maxcoef > 1.0) {
+ for (i = 0; i < out_channels; i++)
+ for (j = 0; j < in_channels; j++)
+ matrix_out[i * stride + j] /= maxcoef;
+ }
+
+ return 0;
+}