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diff --git a/ffmpeg/doc/platform.texi b/ffmpeg/doc/platform.texi new file mode 100644 index 0000000..bb8e6ca --- /dev/null +++ b/ffmpeg/doc/platform.texi @@ -0,0 +1,369 @@ +\input texinfo @c -*- texinfo -*- + +@settitle Platform Specific Information +@titlepage +@center @titlefont{Platform Specific Information} +@end titlepage + +@top + +@contents + +@chapter Unix-like + +Some parts of FFmpeg cannot be built with version 2.15 of the GNU +assembler which is still provided by a few AMD64 distributions. To +make sure your compiler really uses the required version of gas +after a binutils upgrade, run: + +@example +$(gcc -print-prog-name=as) --version +@end example + +If not, then you should install a different compiler that has no +hard-coded path to gas. In the worst case pass @code{--disable-asm} +to configure. + +@section BSD + +BSD make will not build FFmpeg, you need to install and use GNU Make +(@command{gmake}). + +@section (Open)Solaris + +GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}), +standard Solaris Make will not work. When building with a non-c99 front-end +(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} +or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options +since the libc is not c99-compliant by default. The probes performed by +configure may raise an exception leading to the death of configure itself +due to a bug in the system shell. Simply invoke a different shell such as +bash directly to work around this: + +@example +bash ./configure +@end example + +@anchor{Darwin} +@section Darwin (Mac OS X, iPhone) + +The toolchain provided with Xcode is sufficient to build the basic +unacelerated code. + +Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from +@url{http://github.com/yuvi/gas-preprocessor} to build the optimized +assembler functions. Just download the Perl script and put it somewhere +in your PATH, FFmpeg's configure will pick it up automatically. + +Mac OS X on amd64 and x86 requires @command{yasm} to build most of the +optimized assembler functions. @uref{http://www.finkproject.org/, Fink}, +@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}, +@uref{http://mxcl.github.com/homebrew/, Homebrew} +or @uref{http://www.macports.org, MacPorts} can easily provide it. + + +@chapter DOS + +Using a cross-compiler is preferred for various reasons. +@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html} + + +@chapter OS/2 + +For information about compiling FFmpeg on OS/2 see +@url{http://www.edm2.com/index.php/FFmpeg}. + + +@chapter Windows + +To get help and instructions for building FFmpeg under Windows, check out +the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}. + +@section Native Windows compilation using MinGW or MinGW-w64 + +FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64 +toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from +@url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}. +You can find detailed installation instructions in the download section and +the FAQ. + +Notes: + +@itemize + +@item Building natively using MSYS can be sped up by disabling implicit rules +in the Makefile by calling @code{make -r} instead of plain @code{make}. This +speed up is close to non-existent for normal one-off builds and is only +noticeable when running make for a second time (for example during +@code{make install}). + +@item In order to compile FFplay, you must have the MinGW development library +of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed. + +@item By using @code{./configure --enable-shared} when configuring FFmpeg, +you can build the FFmpeg libraries (e.g. libavutil, libavcodec, +libavformat) as DLLs. + +@end itemize + +@section Microsoft Visual C++ + +FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and +wrapper. + +You will need the following prerequisites: + +@itemize +@item @uref{http://download.videolan.org/pub/contrib/c99-to-c89/, C99-to-C89 Converter & Wrapper} +@item @uref{http://code.google.com/p/msinttypes/, msinttypes} +@item @uref{http://www.mingw.org/, MSYS} +@item @uref{http://yasm.tortall.net/, YASM} +@item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if +you want to run @uref{fate.html, FATE}. +@end itemize + +To set up a proper MSVC environment in MSYS, you simply need to run +@code{msys.bat} from the Visual Studio command prompt. + +Place @code{makedef}, @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe} +somewhere in your @code{PATH}. + +Next, make sure @code{inttypes.h} and any other headers and libs you want to use +are located in a spot that MSVC can see. Do so by modifying the @code{LIB} and +@code{INCLUDE} environment variables to include the @strong{Windows} paths to +these directories. Alternatively, you can try and use the +@code{--extra-cflags}/@code{--extra-ldflags} configure options. + +Finally, run: + +@example +./configure --toolchain=msvc +make +make install +@end example + +If you wish to compile shared libraries, add @code{--enable-shared} to your +configure options. Note that due to the way MSVC handles DLL imports and +exports, you cannot compile static and shared libraries at the same time, and +enabling shared libraries will automatically disable the static ones. + +Notes: + +@itemize + +@item It is possible that coreutils' @code{link.exe} conflicts with MSVC's linker. +You can find out by running @code{which link} to see which @code{link.exe} you +are using. If it is located at @code{/bin/link.exe}, then you have the wrong one +in your @code{PATH}. Either move or remove that copy, or make sure MSVC's +@code{link.exe} takes precedence in your @code{PATH} over coreutils'. + +@item If you wish to build with zlib support, you will have to grab a compatible +zlib binary from somewhere, with an MSVC import lib, or if you wish to link +statically, you can follow the instructions below to build a compatible +@code{zlib.lib} with MSVC. Regardless of which method you use, you must still +follow step 3, or compilation will fail. +@enumerate +@item Grab the @uref{http://zlib.net/, zlib sources}. +@item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since +this is how FFmpeg is built as well. +@item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets +erroneously included when building FFmpeg. +@item Run @code{nmake -f win32/Makefile.msc}. +@item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC +can see. +@end enumerate + +@item FFmpeg has been tested with Visual Studio 2010 and 2012, Pro and Express. +Anything else is not officially supported. + +@end itemize + +@subsection Linking to FFmpeg with Microsoft Visual C++ + +If you plan to link with MSVC-built static libraries, you will need +to make sure you have @code{Runtime Library} set to +@code{Multi-threaded (/MT)} in your project's settings. + +FFmpeg headers do not declare global data for Windows DLLs through the usual +dllexport/dllimport interface. Such data will be exported properly while +building, but to use them in your MSVC code you will have to edit the +appropriate headers and mark the data as dllimport. For example, in +libavutil/pixdesc.h you should have: +@example +extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; +@end example + +You will also need to define @code{inline} to something MSVC understands: +@example +#define inline __inline +@end example + +Also note, that as stated in @strong{Microsoft Visual C++}, you will need +an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}. + +If you plan on using import libraries created by dlltool, you must +set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization +settings, otherwise the resulting binaries will fail during runtime. +This is not required when using import libraries generated by @code{lib.exe}. +This issue is reported upstream at +@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}. + +To create import libraries that work with the @code{/OPT:REF} option +(which is enabled by default in Release mode), follow these steps: + +@enumerate + +@item Open the @emph{Visual Studio Command Prompt}. + +Alternatively, in a normal command line prompt, call @file{vcvars32.bat} +which sets up the environment variables for the Visual C++ tools +(the standard location for this file is something like +@file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}). + +@item Enter the @file{bin} directory where the created LIB and DLL files +are stored. + +@item Generate new import libraries with @command{lib.exe}: + +@example +lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib +@end example + +Replace @code{foo-version} and @code{foo} with the respective library names. + +@end enumerate + +@anchor{Cross compilation for Windows with Linux} +@section Cross compilation for Windows with Linux + +You must use the MinGW cross compilation tools available at +@url{http://www.mingw.org/}. + +Then configure FFmpeg with the following options: +@example +./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- +@end example +(you can change the cross-prefix according to the prefix chosen for the +MinGW tools). + +Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}. + +@section Compilation under Cygwin + +Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack +llrint() in its C library. + +Install your Cygwin with all the "Base" packages, plus the +following "Devel" ones: +@example +binutils, gcc4-core, make, git, mingw-runtime, texi2html +@end example + +In order to run FATE you will also need the following "Utils" packages: +@example +bc, diffutils +@end example + +If you want to build FFmpeg with additional libraries, download Cygwin +"Devel" packages for Ogg and Vorbis from any Cygwin packages repository: +@example +libogg-devel, libvorbis-devel +@end example + +These library packages are only available from +@uref{http://sourceware.org/cygwinports/, Cygwin Ports}: + +@example +yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel, +libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel +@end example + +The recommendation for x264 is to build it from source, as it evolves too +quickly for Cygwin Ports to be up to date. + +@section Crosscompilation for Windows under Cygwin + +With Cygwin you can create Windows binaries that do not need the cygwin1.dll. + +Just install your Cygwin as explained before, plus these additional +"Devel" packages: +@example +gcc-mingw-core, mingw-runtime, mingw-zlib +@end example + +and add some special flags to your configure invocation. + +For a static build run +@example +./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin +@end example + +and for a build with shared libraries +@example +./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin +@end example + +@chapter Plan 9 + +The native @uref{http://plan9.bell-labs.com/plan9/, Plan 9} compiler +does not implement all the C99 features needed by FFmpeg so the gcc +port must be used. Furthermore, a few items missing from the C +library and shell environment need to be fixed. + +@itemize + +@item GNU awk, grep, make, and sed + +Working packages of these tools can be found at +@uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}. +They can be installed with @uref{http://9front.org/, 9front's} @code{pkg} +utility by setting @code{pkgpath} to +@code{http://ports2plan9.googlecode.com/files/}. + +@item Missing/broken @code{head} and @code{printf} commands + +Replacements adequate for building FFmpeg can be found in the +@code{compat/plan9} directory. Place these somewhere they will be +found by the shell. These are not full implementations of the +commands and are @emph{not} suitable for general use. + +@item Missing C99 @code{stdint.h} and @code{inttypes.h} + +Replacement headers are available from +@url{http://code.google.com/p/plan9front/issues/detail?id=152}. + +@item Missing or non-standard library functions + +Some functions in the C library are missing or incomplete. The +@code{@uref{http://ports2plan9.googlecode.com/files/gcc-apelibs-1207.tbz, +gcc-apelibs-1207}} package from +@uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9} +includes an updated C library, but installing the full package gives +unusable executables. Instead, keep the files from @code{gccbin.tgz} +under @code{/386/lib/gnu}. From the @code{libc.a} archive in the +@code{gcc-apelibs-1207} package, extract the following object files and +turn them into a library: + +@itemize +@item @code{strerror.o} +@item @code{strtoll.o} +@item @code{snprintf.o} +@item @code{vsnprintf.o} +@item @code{vfprintf.o} +@item @code{_IO_getc.o} +@item @code{_IO_putc.o} +@end itemize + +Use the @code{--extra-libs} option of @code{configure} to inform the +build system of this library. + +@item FPU exceptions enabled by default + +Unlike most other systems, Plan 9 enables FPU exceptions by default. +These must be disabled before calling any FFmpeg functions. While the +included tools will do this automatically, other users of the +libraries must do it themselves. + +@end itemize + +@bye |
