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diff --git a/ffmpeg1/doc/general.texi b/ffmpeg1/doc/general.texi new file mode 100644 index 0000000..39b9360 --- /dev/null +++ b/ffmpeg1/doc/general.texi @@ -0,0 +1,1016 @@ +\input texinfo @c -*- texinfo -*- + +@settitle General Documentation +@titlepage +@center @titlefont{General Documentation} +@end titlepage + +@top + +@contents + +@chapter External libraries + +FFmpeg can be hooked up with a number of external libraries to add support +for more formats. None of them are used by default, their use has to be +explicitly requested by passing the appropriate flags to +@command{./configure}. + +@section OpenJPEG + +FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to +@url{http://www.openjpeg.org/} to get the libraries and follow the installation +instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to +@file{./configure}. + + +@section OpenCORE and VisualOn libraries + +Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer +libraries provide encoders for a number of audio codecs. + +@float NOTE +OpenCORE and VisualOn libraries are under the Apache License 2.0 +(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is +incompatible with the LGPL version 2.1 and GPL version 2. You have to +upgrade FFmpeg's license to LGPL version 3 (or if you have enabled +GPL components, GPL version 3) to use it. +@end float + +@subsection OpenCORE AMR + +FFmpeg can make use of the OpenCORE libraries for AMR-NB +decoding/encoding and AMR-WB decoding. + +Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the +instructions for installing the libraries. +Then pass @code{--enable-libopencore-amrnb} and/or +@code{--enable-libopencore-amrwb} to configure to enable them. + +@subsection VisualOn AAC encoder library + +FFmpeg can make use of the VisualOn AACenc library for AAC encoding. + +Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the +instructions for installing the library. +Then pass @code{--enable-libvo-aacenc} to configure to enable it. + +@subsection VisualOn AMR-WB encoder library + +FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. + +Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the +instructions for installing the library. +Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. + +@subsection Fraunhofer AAC library + +FFmpeg can make use of the Fraunhofer AAC library for AAC encoding. + +Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the +instructions for installing the library. +Then pass @code{--enable-libfdk-aac} to configure to enable it. + +@section LAME + +FFmpeg can make use of the LAME library for MP3 encoding. + +Go to @url{http://lame.sourceforge.net/} and follow the +instructions for installing the library. +Then pass @code{--enable-libmp3lame} to configure to enable it. + +@section TwoLAME + +FFmpeg can make use of the TwoLAME library for MP2 encoding. + +Go to @url{http://www.twolame.org/} and follow the +instructions for installing the library. +Then pass @code{--enable-libtwolame} to configure to enable it. + +@section libvpx + +FFmpeg can make use of the libvpx library for VP8 encoding. + +Go to @url{http://www.webmproject.org/} and follow the instructions for +installing the library. Then pass @code{--enable-libvpx} to configure to +enable it. + +@section x264 + +FFmpeg can make use of the x264 library for H.264 encoding. + +Go to @url{http://www.videolan.org/developers/x264.html} and follow the +instructions for installing the library. Then pass @code{--enable-libx264} to +configure to enable it. + +@float NOTE +x264 is under the GNU Public License Version 2 or later +(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for +details), you must upgrade FFmpeg's license to GPL in order to use it. +@end float + +@section libilbc + +iLBC is a narrowband speech codec that has been made freely available +by Google as part of the WebRTC project. libilbc is a packaging friendly +copy of the iLBC codec. FFmpeg can make use of the libilbc library for +iLBC encoding and decoding. + +Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for +installing the library. Then pass @code{--enable-libilbc} to configure to +enable it. + + + +@chapter Supported File Formats, Codecs or Features + +You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. + +@section File Formats + +FFmpeg supports the following file formats through the @code{libavformat} +library: + +@multitable @columnfractions .4 .1 .1 .4 +@item Name @tab Encoding @tab Decoding @tab Comments +@item 4xm @tab @tab X + @tab 4X Technologies format, used in some games. +@item 8088flex TMV @tab @tab X +@item ACT Voice @tab @tab X + @tab contains G.729 audio +@item Adobe Filmstrip @tab X @tab X +@item Audio IFF (AIFF) @tab X @tab X +@item American Laser Games MM @tab @tab X + @tab Multimedia format used in games like Mad Dog McCree. +@item 3GPP AMR @tab X @tab X +@item Amazing Studio Packed Animation File @tab @tab X + @tab Multimedia format used in game Heart Of Darkness. +@item Apple HTTP Live Streaming @tab @tab X +@item Artworx Data Format @tab @tab X +@item AFC @tab @tab X + @tab Audio format used on the Nintendo Gamecube. +@item ASF @tab X @tab X +@item AST @tab X @tab X + @tab Audio format used on the Nintendo Wii. +@item AVI @tab X @tab X +@item AVISynth @tab @tab X +@item AVR @tab @tab X + @tab Audio format used on Mac. +@item AVS @tab @tab X + @tab Multimedia format used by the Creature Shock game. +@item Beam Software SIFF @tab @tab X + @tab Audio and video format used in some games by Beam Software. +@item Bethesda Softworks VID @tab @tab X + @tab Used in some games from Bethesda Softworks. +@item Binary text @tab @tab X +@item Bink @tab @tab X + @tab Multimedia format used by many games. +@item Bitmap Brothers JV @tab @tab X + @tab Used in Z and Z95 games. +@item Brute Force & Ignorance @tab @tab X + @tab Used in the game Flash Traffic: City of Angels. +@item BRSTM @tab @tab X + @tab Audio format used on the Nintendo Wii. +@item BWF @tab X @tab X +@item CRI ADX @tab X @tab X + @tab Audio-only format used in console video games. +@item Discworld II BMV @tab @tab X +@item Interplay C93 @tab @tab X + @tab Used in the game Cyberia from Interplay. +@item Delphine Software International CIN @tab @tab X + @tab Multimedia format used by Delphine Software games. +@item CD+G @tab @tab X + @tab Video format used by CD+G karaoke disks +@item Commodore CDXL @tab @tab X + @tab Amiga CD video format +@item Core Audio Format @tab X @tab X + @tab Apple Core Audio Format +@item CRC testing format @tab X @tab +@item Creative Voice @tab X @tab X + @tab Created for the Sound Blaster Pro. +@item CRYO APC @tab @tab X + @tab Audio format used in some games by CRYO Interactive Entertainment. +@item D-Cinema audio @tab X @tab X +@item Deluxe Paint Animation @tab @tab X +@item DFA @tab @tab X + @tab This format is used in Chronomaster game +@item DV video @tab X @tab X +@item DXA @tab @tab X + @tab This format is used in the non-Windows version of the Feeble Files + game and different game cutscenes repacked for use with ScummVM. +@item Electronic Arts cdata @tab @tab X +@item Electronic Arts Multimedia @tab @tab X + @tab Used in various EA games; files have extensions like WVE and UV2. +@item Ensoniq Paris Audio File @tab @tab X +@item FFM (FFserver live feed) @tab X @tab X +@item Flash (SWF) @tab X @tab X +@item Flash 9 (AVM2) @tab X @tab X + @tab Only embedded audio is decoded. +@item FLI/FLC/FLX animation @tab @tab X + @tab .fli/.flc files +@item Flash Video (FLV) @tab X @tab X + @tab Macromedia Flash video files +@item framecrc testing format @tab X @tab +@item FunCom ISS @tab @tab X + @tab Audio format used in various games from FunCom like The Longest Journey. +@item G.723.1 @tab X @tab X +@item G.729 BIT @tab X @tab X +@item G.729 raw @tab @tab X +@item GIF Animation @tab X @tab X +@item GXF @tab X @tab X + @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley + playout servers. +@item iCEDraw File @tab @tab X +@item ICO @tab X @tab X + @tab Microsoft Windows ICO +@item id Quake II CIN video @tab @tab X +@item id RoQ @tab X @tab X + @tab Used in Quake III, Jedi Knight 2 and other computer games. +@item IEC61937 encapsulation @tab X @tab X +@item IFF @tab @tab X + @tab Interchange File Format +@item iLBC @tab X @tab X +@item Interplay MVE @tab @tab X + @tab Format used in various Interplay computer games. +@item IV8 @tab @tab X + @tab A format generated by IndigoVision 8000 video server. +@item IVF (On2) @tab X @tab X + @tab A format used by libvpx +@item IRCAM @tab X @tab X +@item LATM @tab X @tab X +@item LMLM4 @tab @tab X + @tab Used by Linux Media Labs MPEG-4 PCI boards +@item LOAS @tab @tab X + @tab contains LATM multiplexed AAC audio +@item LVF @tab @tab X +@item LXF @tab @tab X + @tab VR native stream format, used by Leitch/Harris' video servers. +@item Matroska @tab X @tab X +@item Matroska audio @tab X @tab +@item FFmpeg metadata @tab X @tab X + @tab Metadata in text format. +@item MAXIS XA @tab @tab X + @tab Used in Sim City 3000; file extension .xa. +@item MD Studio @tab @tab X +@item Metal Gear Solid: The Twin Snakes @tab @tab X +@item Megalux Frame @tab @tab X + @tab Used by Megalux Ultimate Paint +@item Mobotix .mxg @tab @tab X +@item Monkey's Audio @tab @tab X +@item Motion Pixels MVI @tab @tab X +@item MOV/QuickTime/MP4 @tab X @tab X + @tab 3GP, 3GP2, PSP, iPod variants supported +@item MP2 @tab X @tab X +@item MP3 @tab X @tab X +@item MPEG-1 System @tab X @tab X + @tab muxed audio and video, VCD format supported +@item MPEG-PS (program stream) @tab X @tab X + @tab also known as @code{VOB} file, SVCD and DVD format supported +@item MPEG-TS (transport stream) @tab X @tab X + @tab also known as DVB Transport Stream +@item MPEG-4 @tab X @tab X + @tab MPEG-4 is a variant of QuickTime. +@item MIME multipart JPEG @tab X @tab +@item MSN TCP webcam @tab @tab X + @tab Used by MSN Messenger webcam streams. +@item MTV @tab @tab X +@item Musepack @tab @tab X +@item Musepack SV8 @tab @tab X +@item Material eXchange Format (MXF) @tab X @tab X + @tab SMPTE 377M, used by D-Cinema, broadcast industry. +@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X + @tab SMPTE 386M, D-10/IMX Mapping. +@item NC camera feed @tab @tab X + @tab NC (AVIP NC4600) camera streams +@item NIST SPeech HEader REsources @tab @tab X +@item NTT TwinVQ (VQF) @tab @tab X + @tab Nippon Telegraph and Telephone Corporation TwinVQ. +@item Nullsoft Streaming Video @tab @tab X +@item NuppelVideo @tab @tab X +@item NUT @tab X @tab X + @tab NUT Open Container Format +@item Ogg @tab X @tab X +@item Playstation Portable PMP @tab @tab X +@item Portable Voice Format @tab @tab X +@item TechnoTrend PVA @tab @tab X + @tab Used by TechnoTrend DVB PCI boards. +@item QCP @tab @tab X +@item raw ADTS (AAC) @tab X @tab X +@item raw AC-3 @tab X @tab X +@item raw Chinese AVS video @tab X @tab X +@item raw CRI ADX @tab X @tab X +@item raw Dirac @tab X @tab X +@item raw DNxHD @tab X @tab X +@item raw DTS @tab X @tab X +@item raw DTS-HD @tab @tab X +@item raw E-AC-3 @tab X @tab X +@item raw FLAC @tab X @tab X +@item raw GSM @tab @tab X +@item raw H.261 @tab X @tab X +@item raw H.263 @tab X @tab X +@item raw H.264 @tab X @tab X +@item raw Ingenient MJPEG @tab @tab X +@item raw MJPEG @tab X @tab X +@item raw MLP @tab @tab X +@item raw MPEG @tab @tab X +@item raw MPEG-1 @tab @tab X +@item raw MPEG-2 @tab @tab X +@item raw MPEG-4 @tab X @tab X +@item raw NULL @tab X @tab +@item raw video @tab X @tab X +@item raw id RoQ @tab X @tab +@item raw Shorten @tab @tab X +@item raw TAK @tab @tab X +@item raw TrueHD @tab X @tab X +@item raw VC-1 @tab @tab X +@item raw PCM A-law @tab X @tab X +@item raw PCM mu-law @tab X @tab X +@item raw PCM signed 8 bit @tab X @tab X +@item raw PCM signed 16 bit big-endian @tab X @tab X +@item raw PCM signed 16 bit little-endian @tab X @tab X +@item raw PCM signed 24 bit big-endian @tab X @tab X +@item raw PCM signed 24 bit little-endian @tab X @tab X +@item raw PCM signed 32 bit big-endian @tab X @tab X +@item raw PCM signed 32 bit little-endian @tab X @tab X +@item raw PCM unsigned 8 bit @tab X @tab X +@item raw PCM unsigned 16 bit big-endian @tab X @tab X +@item raw PCM unsigned 16 bit little-endian @tab X @tab X +@item raw PCM unsigned 24 bit big-endian @tab X @tab X +@item raw PCM unsigned 24 bit little-endian @tab X @tab X +@item raw PCM unsigned 32 bit big-endian @tab X @tab X +@item raw PCM unsigned 32 bit little-endian @tab X @tab X +@item raw PCM floating-point 32 bit big-endian @tab X @tab X +@item raw PCM floating-point 32 bit little-endian @tab X @tab X +@item raw PCM floating-point 64 bit big-endian @tab X @tab X +@item raw PCM floating-point 64 bit little-endian @tab X @tab X +@item RDT @tab @tab X +@item REDCODE R3D @tab @tab X + @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. +@item RealMedia @tab X @tab X +@item Redirector @tab @tab X +@item Renderware TeXture Dictionary @tab @tab X +@item RL2 @tab @tab X + @tab Audio and video format used in some games by Entertainment Software Partners. +@item RPL/ARMovie @tab @tab X +@item Lego Mindstorms RSO @tab X @tab X +@item RTMP @tab X @tab X + @tab Output is performed by publishing stream to RTMP server +@item RTP @tab X @tab X +@item RTSP @tab X @tab X +@item SAP @tab X @tab X +@item SBG @tab @tab X +@item SDP @tab @tab X +@item Sega FILM/CPK @tab @tab X + @tab Used in many Sega Saturn console games. +@item Silicon Graphics Movie @tab @tab X +@item Sierra SOL @tab @tab X + @tab .sol files used in Sierra Online games. +@item Sierra VMD @tab @tab X + @tab Used in Sierra CD-ROM games. +@item Smacker @tab @tab X + @tab Multimedia format used by many games. +@item SMJPEG @tab X @tab X + @tab Used in certain Loki game ports. +@item Smush @tab @tab X + @tab Multimedia format used in some LucasArts games. +@item Sony OpenMG (OMA) @tab X @tab X + @tab Audio format used in Sony Sonic Stage and Sony Vegas. +@item Sony PlayStation STR @tab @tab X +@item Sony Wave64 (W64) @tab X @tab X +@item SoX native format @tab X @tab X +@item SUN AU format @tab X @tab X +@item Text files @tab @tab X +@item THP @tab @tab X + @tab Used on the Nintendo GameCube. +@item Tiertex Limited SEQ @tab @tab X + @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. +@item True Audio @tab @tab X +@item VC-1 test bitstream @tab X @tab X +@item Vivo @tab @tab X +@item WAV @tab X @tab X +@item WavPack @tab X @tab X +@item WebM @tab X @tab X +@item Windows Televison (WTV) @tab X @tab X +@item Wing Commander III movie @tab @tab X + @tab Multimedia format used in Origin's Wing Commander III computer game. +@item Westwood Studios audio @tab @tab X + @tab Multimedia format used in Westwood Studios games. +@item Westwood Studios VQA @tab @tab X + @tab Multimedia format used in Westwood Studios games. +@item XMV @tab @tab X + @tab Microsoft video container used in Xbox games. +@item xWMA @tab @tab X + @tab Microsoft audio container used by XAudio 2. +@item eXtended BINary text (XBIN) @tab @tab X +@item YUV4MPEG pipe @tab X @tab X +@item Psygnosis YOP @tab @tab X +@end multitable + +@code{X} means that encoding (resp. decoding) is supported. + +@section Image Formats + +FFmpeg can read and write images for each frame of a video sequence. The +following image formats are supported: + +@multitable @columnfractions .4 .1 .1 .4 +@item Name @tab Encoding @tab Decoding @tab Comments +@item .Y.U.V @tab X @tab X + @tab one raw file per component +@item animated GIF @tab X @tab X + @tab Only uncompressed GIFs are generated. +@item BMP @tab X @tab X + @tab Microsoft BMP image +@item PIX @tab @tab X + @tab PIX is an image format used in the Argonaut BRender engine. +@item DPX @tab X @tab X + @tab Digital Picture Exchange +@item EXR @tab @tab X + @tab OpenEXR +@item JPEG @tab X @tab X + @tab Progressive JPEG is not supported. +@item JPEG 2000 @tab X @tab X +@item JPEG-LS @tab X @tab X +@item LJPEG @tab X @tab + @tab Lossless JPEG +@item PAM @tab X @tab X + @tab PAM is a PNM extension with alpha support. +@item PBM @tab X @tab X + @tab Portable BitMap image +@item PCX @tab X @tab X + @tab PC Paintbrush +@item PGM @tab X @tab X + @tab Portable GrayMap image +@item PGMYUV @tab X @tab X + @tab PGM with U and V components in YUV 4:2:0 +@item PIC @tab @tab X + @tab Pictor/PC Paint +@item PNG @tab X @tab X +@item PPM @tab X @tab X + @tab Portable PixelMap image +@item PTX @tab @tab X + @tab V.Flash PTX format +@item SGI @tab X @tab X + @tab SGI RGB image format +@item Sun Rasterfile @tab X @tab X + @tab Sun RAS image format +@item TIFF @tab X @tab X + @tab YUV, JPEG and some extension is not supported yet. +@item Truevision Targa @tab X @tab X + @tab Targa (.TGA) image format +@item XBM @tab X @tab X + @tab X BitMap image format +@item XFace @tab X @tab X + @tab X-Face image format +@item XWD @tab X @tab X + @tab X Window Dump image format +@end multitable + +@code{X} means that encoding (resp. decoding) is supported. + +@code{E} means that support is provided through an external library. + +@section Video Codecs + +@multitable @columnfractions .4 .1 .1 .4 +@item Name @tab Encoding @tab Decoding @tab Comments +@item 4X Movie @tab @tab X + @tab Used in certain computer games. +@item 8088flex TMV @tab @tab X +@item A64 multicolor @tab X @tab + @tab Creates video suitable to be played on a commodore 64 (multicolor mode). +@item Amazing Studio PAF Video @tab @tab X +@item American Laser Games MM @tab @tab X + @tab Used in games like Mad Dog McCree. +@item AMV Video @tab X @tab X + @tab Used in Chinese MP3 players. +@item ANSI/ASCII art @tab @tab X +@item Apple MJPEG-B @tab @tab X +@item Apple ProRes @tab X @tab X +@item Apple QuickDraw @tab @tab X + @tab fourcc: qdrw +@item Asus v1 @tab X @tab X + @tab fourcc: ASV1 +@item Asus v2 @tab X @tab X + @tab fourcc: ASV2 +@item ATI VCR1 @tab @tab X + @tab fourcc: VCR1 +@item ATI VCR2 @tab @tab X + @tab fourcc: VCR2 +@item Auravision Aura @tab @tab X +@item Auravision Aura 2 @tab @tab X +@item Autodesk Animator Flic video @tab @tab X +@item Autodesk RLE @tab @tab X + @tab fourcc: AASC +@item Avid 1:1 10-bit RGB Packer @tab X @tab X + @tab fourcc: AVrp +@item AVS (Audio Video Standard) video @tab @tab X + @tab Video encoding used by the Creature Shock game. +@item AYUV @tab X @tab X + @tab Microsoft uncompressed packed 4:4:4:4 +@item Beam Software VB @tab @tab X +@item Bethesda VID video @tab @tab X + @tab Used in some games from Bethesda Softworks. +@item Bink Video @tab @tab X +@item Bitmap Brothers JV video @tab @tab X +@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X +@item Brute Force & Ignorance @tab @tab X + @tab Used in the game Flash Traffic: City of Angels. +@item C93 video @tab @tab X + @tab Codec used in Cyberia game. +@item CamStudio @tab @tab X + @tab fourcc: CSCD +@item CD+G @tab @tab X + @tab Video codec for CD+G karaoke disks +@item CDXL @tab @tab X + @tab Amiga CD video codec +@item Chinese AVS video @tab E @tab X + @tab AVS1-P2, JiZhun profile, encoding through external library libxavs +@item Delphine Software International CIN video @tab @tab X + @tab Codec used in Delphine Software International games. +@item Discworld II BMV Video @tab @tab X +@item Canopus Lossless Codec @tab @tab X +@item Cinepak @tab @tab X +@item Cirrus Logic AccuPak @tab X @tab X + @tab fourcc: CLJR +@item CPiA Video Format @tab @tab X +@item Creative YUV (CYUV) @tab @tab X +@item DFA @tab @tab X + @tab Codec used in Chronomaster game. +@item Dirac @tab E @tab X + @tab supported through external library libschroedinger +@item Deluxe Paint Animation @tab @tab X +@item DNxHD @tab X @tab X + @tab aka SMPTE VC3 +@item Duck TrueMotion 1.0 @tab @tab X + @tab fourcc: DUCK +@item Duck TrueMotion 2.0 @tab @tab X + @tab fourcc: TM20 +@item DV (Digital Video) @tab X @tab X +@item Dxtory capture format @tab @tab X +@item Feeble Files/ScummVM DXA @tab @tab X + @tab Codec originally used in Feeble Files game. +@item Electronic Arts CMV video @tab @tab X + @tab Used in NHL 95 game. +@item Electronic Arts Madcow video @tab @tab X +@item Electronic Arts TGV video @tab @tab X +@item Electronic Arts TGQ video @tab @tab X +@item Electronic Arts TQI video @tab @tab X +@item Escape 124 @tab @tab X +@item Escape 130 @tab @tab X +@item FFmpeg video codec #1 @tab X @tab X + @tab lossless codec (fourcc: FFV1) +@item Flash Screen Video v1 @tab X @tab X + @tab fourcc: FSV1 +@item Flash Screen Video v2 @tab X @tab X +@item Flash Video (FLV) @tab X @tab X + @tab Sorenson H.263 used in Flash +@item Forward Uncompressed @tab @tab X +@item Fraps @tab @tab X +@item H.261 @tab X @tab X +@item H.263 / H.263-1996 @tab X @tab X +@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X +@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X + @tab encoding supported through external library libx264 +@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X +@item HuffYUV @tab X @tab X +@item HuffYUV FFmpeg variant @tab X @tab X +@item IBM Ultimotion @tab @tab X + @tab fourcc: ULTI +@item id Cinematic video @tab @tab X + @tab Used in Quake II. +@item id RoQ video @tab X @tab X + @tab Used in Quake III, Jedi Knight 2, other computer games. +@item IFF ILBM @tab @tab X + @tab IFF interleaved bitmap +@item IFF ByteRun1 @tab @tab X + @tab IFF run length encoded bitmap +@item Intel H.263 @tab @tab X +@item Intel Indeo 2 @tab @tab X +@item Intel Indeo 3 @tab @tab X +@item Intel Indeo 4 @tab @tab X +@item Intel Indeo 5 @tab @tab X +@item Interplay C93 @tab @tab X + @tab Used in the game Cyberia from Interplay. +@item Interplay MVE video @tab @tab X + @tab Used in Interplay .MVE files. +@item J2K @tab X @tab X +@item Karl Morton's video codec @tab @tab X + @tab Codec used in Worms games. +@item Kega Game Video (KGV1) @tab @tab X + @tab Kega emulator screen capture codec. +@item Lagarith @tab @tab X +@item LCL (LossLess Codec Library) MSZH @tab @tab X +@item LCL (LossLess Codec Library) ZLIB @tab E @tab E +@item LOCO @tab @tab X +@item LucasArts Smush @tab @tab X + @tab Used in LucasArts games. +@item lossless MJPEG @tab X @tab X +@item Microsoft ATC Screen @tab @tab X + @tab Also known as Microsoft Screen 3. +@item Microsoft Expression Encoder Screen @tab @tab X + @tab Also known as Microsoft Titanium Screen 2. +@item Microsoft RLE @tab @tab X +@item Microsoft Screen 1 @tab @tab X + @tab Also known as Windows Media Video V7 Screen. +@item Microsoft Screen 2 @tab @tab X + @tab Also known as Windows Media Video V9 Screen. +@item Microsoft Video 1 @tab @tab X +@item Mimic @tab @tab X + @tab Used in MSN Messenger Webcam streams. +@item Miro VideoXL @tab @tab X + @tab fourcc: VIXL +@item MJPEG (Motion JPEG) @tab X @tab X +@item Mobotix MxPEG video @tab @tab X +@item Motion Pixels video @tab @tab X +@item MPEG-1 video @tab X @tab X +@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X +@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X +@item MPEG-2 video @tab X @tab X +@item MPEG-4 part 2 @tab X @tab X + @tab libxvidcore can be used alternatively for encoding. +@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X +@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X +@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X +@item Nintendo Gamecube THP video @tab @tab X +@item NuppelVideo/RTjpeg @tab @tab X + @tab Video encoding used in NuppelVideo files. +@item On2 VP3 @tab @tab X + @tab still experimental +@item On2 VP5 @tab @tab X + @tab fourcc: VP50 +@item On2 VP6 @tab @tab X + @tab fourcc: VP60,VP61,VP62 +@item VP8 @tab E @tab X + @tab fourcc: VP80, encoding supported through external library libvpx +@item Pinnacle TARGA CineWave YUV16 @tab @tab X + @tab fourcc: Y216 +@item Prores @tab @tab X + @tab fourcc: apch,apcn,apcs,apco +@item Q-team QPEG @tab @tab X + @tab fourccs: QPEG, Q1.0, Q1.1 +@item QuickTime 8BPS video @tab @tab X +@item QuickTime Animation (RLE) video @tab X @tab X + @tab fourcc: 'rle ' +@item QuickTime Graphics (SMC) @tab @tab X + @tab fourcc: 'smc ' +@item QuickTime video (RPZA) @tab @tab X + @tab fourcc: rpza +@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X +@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X +@item Raw Video @tab X @tab X +@item RealVideo 1.0 @tab X @tab X +@item RealVideo 2.0 @tab X @tab X +@item RealVideo 3.0 @tab @tab X + @tab still far from ideal +@item RealVideo 4.0 @tab @tab X +@item Renderware TXD (TeXture Dictionary) @tab @tab X + @tab Texture dictionaries used by the Renderware Engine. +@item RL2 video @tab @tab X + @tab used in some games by Entertainment Software Partners +@item SGI RLE 8-bit @tab @tab X +@item Sierra VMD video @tab @tab X + @tab Used in Sierra VMD files. +@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X +@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X +@item Smacker video @tab @tab X + @tab Video encoding used in Smacker. +@item SMPTE VC-1 @tab @tab X +@item Snow @tab X @tab X + @tab experimental wavelet codec (fourcc: SNOW) +@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X +@item Sorenson Vector Quantizer 1 @tab X @tab X + @tab fourcc: SVQ1 +@item Sorenson Vector Quantizer 3 @tab @tab X + @tab fourcc: SVQ3 +@item Sunplus JPEG (SP5X) @tab @tab X + @tab fourcc: SP5X +@item TechSmith Screen Capture Codec @tab @tab X + @tab fourcc: TSCC +@item TechSmith Screen Capture Codec 2 @tab @tab X + @tab fourcc: TSC2 +@item Theora @tab E @tab X + @tab encoding supported through external library libtheora +@item Tiertex Limited SEQ video @tab @tab X + @tab Codec used in DOS CD-ROM FlashBack game. +@item Ut Video @tab X @tab X +@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X +@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X +@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X +@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X +@item VBLE Lossless Codec @tab @tab X +@item VMware Screen Codec / VMware Video @tab @tab X + @tab Codec used in videos captured by VMware. +@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X +@item Windows Media Image @tab @tab X +@item Windows Media Video 7 @tab X @tab X +@item Windows Media Video 8 @tab X @tab X +@item Windows Media Video 9 @tab @tab X + @tab not completely working +@item Wing Commander III / Xan @tab @tab X + @tab Used in Wing Commander III .MVE files. +@item Wing Commander IV / Xan @tab @tab X + @tab Used in Wing Commander IV. +@item Winnov WNV1 @tab @tab X +@item WMV7 @tab X @tab X +@item YAMAHA SMAF @tab X @tab X +@item Psygnosis YOP Video @tab @tab X +@item yuv4 @tab X @tab X + @tab libquicktime uncompressed packed 4:2:0 +@item ZeroCodec Lossless Video @tab @tab X +@item ZLIB @tab X @tab X + @tab part of LCL, encoder experimental +@item Zip Motion Blocks Video @tab X @tab X + @tab Encoder works only in PAL8. +@end multitable + +@code{X} means that encoding (resp. decoding) is supported. + +@code{E} means that support is provided through an external library. + +@section Audio Codecs + +@multitable @columnfractions .4 .1 .1 .4 +@item Name @tab Encoding @tab Decoding @tab Comments +@item 8SVX exponential @tab @tab X +@item 8SVX fibonacci @tab @tab X +@item AAC+ @tab E @tab X + @tab encoding supported through external library libaacplus +@item AAC @tab E @tab X + @tab encoding supported through external library libfaac and libvo-aacenc +@item AC-3 @tab IX @tab X +@item ADPCM 4X Movie @tab @tab X +@item ADPCM CDROM XA @tab @tab X +@item ADPCM Creative Technology @tab @tab X + @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 +@item ADPCM Electronic Arts @tab @tab X + @tab Used in various EA titles. +@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X + @tab Used in Sim City 3000. +@item ADPCM Electronic Arts R1 @tab @tab X +@item ADPCM Electronic Arts R2 @tab @tab X +@item ADPCM Electronic Arts R3 @tab @tab X +@item ADPCM Electronic Arts XAS @tab @tab X +@item ADPCM G.722 @tab X @tab X +@item ADPCM G.726 @tab X @tab X +@item ADPCM IMA AMV @tab @tab X + @tab Used in AMV files +@item ADPCM IMA Electronic Arts EACS @tab @tab X +@item ADPCM IMA Electronic Arts SEAD @tab @tab X +@item ADPCM IMA Funcom @tab @tab X +@item ADPCM IMA QuickTime @tab X @tab X +@item ADPCM IMA Loki SDL MJPEG @tab @tab X +@item ADPCM IMA WAV @tab X @tab X +@item ADPCM IMA Westwood @tab @tab X +@item ADPCM ISS IMA @tab @tab X + @tab Used in FunCom games. +@item ADPCM IMA Dialogic @tab @tab X +@item ADPCM IMA Duck DK3 @tab @tab X + @tab Used in some Sega Saturn console games. +@item ADPCM IMA Duck DK4 @tab @tab X + @tab Used in some Sega Saturn console games. +@item ADPCM Microsoft @tab X @tab X +@item ADPCM MS IMA @tab X @tab X +@item ADPCM Nintendo Gamecube AFC @tab @tab X +@item ADPCM Nintendo Gamecube THP @tab @tab X +@item ADPCM QT IMA @tab X @tab X +@item ADPCM SEGA CRI ADX @tab X @tab X + @tab Used in Sega Dreamcast games. +@item ADPCM Shockwave Flash @tab X @tab X +@item ADPCM Sound Blaster Pro 2-bit @tab @tab X +@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X +@item ADPCM Sound Blaster Pro 4-bit @tab @tab X +@item ADPCM Westwood Studios IMA @tab @tab X + @tab Used in Westwood Studios games like Command and Conquer. +@item ADPCM Yamaha @tab X @tab X +@item AMR-NB @tab E @tab X + @tab encoding supported through external library libopencore-amrnb +@item AMR-WB @tab E @tab X + @tab encoding supported through external library libvo-amrwbenc +@item Amazing Studio PAF Audio @tab @tab X +@item Apple lossless audio @tab X @tab X + @tab QuickTime fourcc 'alac' +@item Atrac 1 @tab @tab X +@item Atrac 3 @tab @tab X +@item Bink Audio @tab @tab X + @tab Used in Bink and Smacker files in many games. +@item CELT @tab @tab E + @tab decoding supported through external library libcelt +@item Delphine Software International CIN audio @tab @tab X + @tab Codec used in Delphine Software International games. +@item Discworld II BMV Audio @tab @tab X +@item COOK @tab @tab X + @tab All versions except 5.1 are supported. +@item DCA (DTS Coherent Acoustics) @tab X @tab X +@item DPCM id RoQ @tab X @tab X + @tab Used in Quake III, Jedi Knight 2 and other computer games. +@item DPCM Interplay @tab @tab X + @tab Used in various Interplay computer games. +@item DPCM Sierra Online @tab @tab X + @tab Used in Sierra Online game audio files. +@item DPCM Sol @tab @tab X +@item DPCM Xan @tab @tab X + @tab Used in Origin's Wing Commander IV AVI files. +@item DSP Group TrueSpeech @tab @tab X +@item DV audio @tab @tab X +@item Enhanced AC-3 @tab X @tab X +@item EVRC (Enhanced Variable Rate Codec) @tab @tab X +@item FLAC (Free Lossless Audio Codec) @tab X @tab IX +@item G.723.1 @tab X @tab X +@item G.729 @tab @tab X +@item GSM @tab E @tab X + @tab encoding supported through external library libgsm +@item GSM Microsoft variant @tab E @tab X + @tab encoding supported through external library libgsm +@item IAC (Indeo Audio Coder) @tab @tab X +@item iLBC (Internet Low Bitrate Codec) @tab E @tab E + @tab encoding and decoding supported through external library libilbc +@item IMC (Intel Music Coder) @tab @tab X +@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X +@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X +@item MLP (Meridian Lossless Packing) @tab @tab X + @tab Used in DVD-Audio discs. +@item Monkey's Audio @tab @tab X + @tab Only versions 3.97-3.99 are supported. +@item MP1 (MPEG audio layer 1) @tab @tab IX +@item MP2 (MPEG audio layer 2) @tab IX @tab IX + @tab libtwolame can be used alternatively for encoding. +@item MP3 (MPEG audio layer 3) @tab E @tab IX + @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported +@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X +@item Musepack SV7 @tab @tab X +@item Musepack SV8 @tab @tab X +@item Nellymoser Asao @tab X @tab X +@item Opus @tab E @tab E + @tab supported through external library libopus +@item PCM A-law @tab X @tab X +@item PCM mu-law @tab X @tab X +@item PCM signed 8-bit planar @tab X @tab X +@item PCM signed 16-bit big-endian planar @tab X @tab X +@item PCM signed 16-bit little-endian planar @tab X @tab X +@item PCM signed 24-bit little-endian planar @tab X @tab X +@item PCM signed 32-bit little-endian planar @tab X @tab X +@item PCM 32-bit floating point big-endian @tab X @tab X +@item PCM 32-bit floating point little-endian @tab X @tab X +@item PCM 64-bit floating point big-endian @tab X @tab X +@item PCM 64-bit floating point little-endian @tab X @tab X +@item PCM D-Cinema audio signed 24-bit @tab X @tab X +@item PCM signed 8-bit @tab X @tab X +@item PCM signed 16-bit big-endian @tab X @tab X +@item PCM signed 16-bit little-endian @tab X @tab X +@item PCM signed 24-bit big-endian @tab X @tab X +@item PCM signed 24-bit little-endian @tab X @tab X +@item PCM signed 32-bit big-endian @tab X @tab X +@item PCM signed 32-bit little-endian @tab X @tab X +@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X +@item PCM unsigned 8-bit @tab X @tab X +@item PCM unsigned 16-bit big-endian @tab X @tab X +@item PCM unsigned 16-bit little-endian @tab X @tab X +@item PCM unsigned 24-bit big-endian @tab X @tab X +@item PCM unsigned 24-bit little-endian @tab X @tab X +@item PCM unsigned 32-bit big-endian @tab X @tab X +@item PCM unsigned 32-bit little-endian @tab X @tab X +@item PCM Zork @tab @tab X +@item QCELP / PureVoice @tab @tab X +@item QDesign Music Codec 2 @tab @tab X + @tab There are still some distortions. +@item RealAudio 1.0 (14.4K) @tab X @tab X + @tab Real 14400 bit/s codec +@item RealAudio 2.0 (28.8K) @tab @tab X + @tab Real 28800 bit/s codec +@item RealAudio 3.0 (dnet) @tab IX @tab X + @tab Real low bitrate AC-3 codec +@item RealAudio Lossless @tab @tab X +@item RealAudio SIPR / ACELP.NET @tab @tab X +@item Shorten @tab @tab X +@item Sierra VMD audio @tab @tab X + @tab Used in Sierra VMD files. +@item Smacker audio @tab @tab X +@item SMPTE 302M AES3 audio @tab @tab X +@item Sonic @tab X @tab X + @tab experimental codec +@item Sonic lossless @tab X @tab X + @tab experimental codec +@item Speex @tab E @tab E + @tab supported through external library libspeex +@item TAK (Tom's lossless Audio Kompressor) @tab @tab X +@item True Audio (TTA) @tab @tab X +@item TrueHD @tab @tab X + @tab Used in HD-DVD and Blu-Ray discs. +@item TwinVQ (VQF flavor) @tab @tab X +@item VIMA @tab @tab X + @tab Used in LucasArts SMUSH animations. +@item Vorbis @tab E @tab X + @tab A native but very primitive encoder exists. +@item WavPack @tab @tab X +@item Westwood Audio (SND1) @tab @tab X +@item Windows Media Audio 1 @tab X @tab X +@item Windows Media Audio 2 @tab X @tab X +@item Windows Media Audio Lossless @tab @tab X +@item Windows Media Audio Pro @tab @tab X +@item Windows Media Audio Voice @tab @tab X +@end multitable + +@code{X} means that encoding (resp. decoding) is supported. + +@code{E} means that support is provided through an external library. + +@code{I} means that an integer-only version is available, too (ensures high +performance on systems without hardware floating point support). + +@section Subtitle Formats + +@multitable @columnfractions .4 .1 .1 .1 .1 +@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding +@item 3GPP Timed Text @tab @tab @tab X @tab X +@item AQTitle @tab @tab X @tab @tab X +@item DVB @tab X @tab X @tab X @tab X +@item DVD @tab X @tab X @tab X @tab X +@item JACOsub @tab X @tab X @tab @tab X +@item MicroDVD @tab X @tab X @tab @tab X +@item MPL2 @tab @tab X @tab @tab X +@item MPsub (MPlayer) @tab @tab X @tab @tab X +@item PGS @tab @tab @tab @tab X +@item PJS (Phoenix) @tab @tab X @tab @tab X +@item RealText @tab @tab X @tab @tab X +@item SAMI @tab @tab X @tab @tab X +@item SSA/ASS @tab X @tab X @tab X @tab X +@item SubRip (SRT) @tab X @tab X @tab X @tab X +@item SubViewer v1 @tab @tab X @tab @tab X +@item SubViewer @tab @tab X @tab @tab X +@item TED Talks captions @tab @tab X @tab @tab X +@item VobSub (IDX+SUB) @tab @tab X @tab @tab X +@item VPlayer @tab @tab X @tab @tab X +@item WebVTT @tab @tab X @tab @tab X +@item XSUB @tab @tab @tab X @tab X +@end multitable + +@code{X} means that the feature is supported. + +@section Network Protocols + +@multitable @columnfractions .4 .1 +@item Name @tab Support +@item file @tab X +@item Gopher @tab X +@item HLS @tab X +@item HTTP @tab X +@item HTTPS @tab X +@item MMSH @tab X +@item MMST @tab X +@item pipe @tab X +@item RTMP @tab X +@item RTMPE @tab X +@item RTMPS @tab X +@item RTMPT @tab X +@item RTMPTE @tab X +@item RTMPTS @tab X +@item RTP @tab X +@item SCTP @tab X +@item TCP @tab X +@item TLS @tab X +@item UDP @tab X +@end multitable + +@code{X} means that the protocol is supported. + +@code{E} means that support is provided through an external library. + + +@section Input/Output Devices + +@multitable @columnfractions .4 .1 .1 +@item Name @tab Input @tab Output +@item ALSA @tab X @tab X +@item BKTR @tab X @tab +@item caca @tab @tab X +@item DV1394 @tab X @tab +@item Lavfi virtual device @tab X @tab +@item Linux framebuffer @tab X @tab +@item JACK @tab X @tab +@item LIBCDIO @tab X +@item LIBDC1394 @tab X @tab +@item OpenAL @tab X +@item OSS @tab X @tab X +@item Pulseaudio @tab X @tab +@item SDL @tab @tab X +@item Video4Linux2 @tab X @tab +@item VfW capture @tab X @tab +@item X11 grabbing @tab X @tab +@end multitable + +@code{X} means that input/output is supported. + +@section Timecode + +@multitable @columnfractions .4 .1 .1 +@item Codec/format @tab Read @tab Write +@item AVI @tab X @tab X +@item DV @tab X @tab X +@item GXF @tab X @tab X +@item MOV @tab X @tab X +@item MPEG1/2 @tab X @tab X +@item MXF @tab X @tab X +@end multitable + +@bye |
