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#ifndef GRAPH_H
#define GRAPH_H
/*
Graph object manages a collection of nodes and provides the interface for rendering frames
*/
#include "rotor.h"
/*
namespace Rotor {
class Graph{
public:
Graph(){duration=20.0;loaded = false;audio_loaded=false;bitRate=0;outW=640;outH=360;audio_thumb=new Audio_thumbnailer();use_fragmentation=false;analysis_seed=0;Log_name="";};
Graph(const string& _uid,const string& _desc){
Graph();
init(_uid,_desc);
};
void init(const string& _uid,const string& _desc){
uid=_uid;
description=_desc;
duration=20.0;
framerate=25.0;
loaded=false;
cancelled=false;
};
~Graph(){ clear(); delete audio_thumb;};
void clear(){
for (auto n: nodes) {
delete n.second;
}
nodes.clear();
loaded=false;
}
string uid; //every version of a graph has a UUID, no particular need to actually read its data(?)
//?? is it faster than using strings??
string description;
std::unordered_map<string,Node*> nodes;
vector<Node*> find_nodes(const string &type); //could be a way of finding a set based on capabilities?
Node* find_node(const string &type);
bool signal_render(xmlIO &XML,const string &node,const double framerate);
bool video_render(const string &output_filename,const double framerate,int start, int end);
bool load(string data,string media_path);
bool loadFile(string &filename,string media_path);
bool parseXml(string media_path);
bool parseJson(string &data,string &media_path);
bool set_resolution(int w,int h);
bool preview(xmlIO &XML,string &node,string &format,int frame,int w,int h);
bool check_audio(string audio,string path);
bool print_features(xmlIO &XML,string &node);
bool load_audio(const string &filename,vector<Audio_processor*> processors);
bool load_video(const string &nodeID,const string &filename);//can be performance or clip
bool set_bitrate(int b){
if (b>1000){
bitRate=b;
return true;
}
else return false;
}
bool set_fragmentation(bool f){
use_fragmentation=f;
return true;
}
bool loaded;
double duration;
double framerate;
const string graphToString();
xmlIO xml;
bool audio_loaded;
string audio_filename;
bool cancelled;
double progress;
int bitRate;
void set_log_name(string _Log_name){
Log_name=_Log_name;
}
Audio_thumbnailer *audio_thumb;
private:
int outW,outH;
bool use_fragmentation;
int analysis_seed;
string Log_name;
};
}
*/
#endif //GRAPH_H
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