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#include <string>
#include <map>
#include <unordered_map>

namespace Rotor {

	class Node;
	class Frame_parameters;

	class Variable { //base type for variable pointers
		public:
			virtual void init(std::string s){};
			virtual ~Variable(){};
	};
	template <class T> class Variable_type : public Variable {
		public:
			Node* connection;
			T* get(Frame_parameters frame);
			bool connectable;
			T value;
	};
	//type specialisations deal with string conversion


	//what happens if we want to link an unlinked attribute at runtime
	//should attributes and paramaters just be the same thing
	//it would be really nice if there could be arithmetic 
	//type objects that could act on multiple types

	//either we call them attributes and inlets or just vars
	//for the author, is it better to have seperate static members?
	//for the GUI, yes. but is that another issue?
	//does the gui need a hint for the "basic" mode inlets so they stand out?
	
	class Node { //base type for node pointers
	};
	template <class NT> class Node_type : public Node {
		public:
			std::unordered_map<std::string,Variable*> vars;
			NT* get_output(Frame_parameters frame);
			virtual ~Node_type(){
				for (auto v:vars){
					delete v.second;
				}
			}
			void init(std::map<std::string,std::string> settings){
				for (auto s:settings) {
					if (vars.find(s.first)){
						vars[s.first]->init(s.second);
					}
				}
			}
			template <class IT> IT* create_inlet(std::string name){
				vars[name]=new Variable_type<IT>();
				return &((dynamic_cast<Variable_type<IT>*>(vars[name]))->value);
			}
	};

	class a_node: public Node_type<double> {
		a_node(){
			delay=create_inlet<int>("delay");
			//initialise the pointer to point at the instance variable
			//how to delete the vars ???
		};
		int *delay;
	};

}