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#include <string>
#include <sstream>
#include <iostream>
#include <map>
#include <unordered_map>
#include "utils.h"
namespace Rotor {
class Node;
class Audio_frame{
public:
Audio_frame(uint16_t *_samples,int _channels,int _numsamples){
samples=_samples;
channels=_channels;
numsamples=_numsamples;
}
uint16_t *samples;
int channels,numsamples;
};
class Frame_parameters{
public:
Frame_parameters(double _time,double _framerate,double _duration,int _w,int _h,Audio_frame *_audio=nullptr)
{ time=_time; framerate=_framerate; duration=_duration; w=_w; h=_h;audio=_audio;};
Frame_parameters(int _frame,double _framerate,double _duration,int _w,int _h,Audio_frame *_audio=nullptr)
{ time=((double)_frame)/_framerate; framerate=_framerate; duration=_duration; w=_w; h=_h;audio=_audio;};
int h,w;
Frame_parameters lastframe() const{
return Frame_parameters(time-(1.0/framerate),framerate,duration,w,h);
}
Frame_parameters nextframe() const{
return Frame_parameters(time+(1.0/framerate),framerate,duration,w,h);
}
double time; //num/denom ?
double framerate;
double duration;
Audio_frame *audio;
};
class Variable { //base type for variable pointers
public:
virtual void init(std::string s){};
virtual ~Variable(){};
Node* connection;
bool connectable;
};
template <class T> class Variable_type : public Variable {
public:
void init(std::string s){
std::istringstream cur(s);
cur >> value;
};
T* get(Frame_parameters frame);
T value;
};
//what happens if we want to link an unlinked attribute at runtime
//should attributes and paramaters just be the same thing
//it would be really nice if there could be arithmetic
//type objects that could act on multiple types
//either we call them attributes and inlets or just vars
//for the author, is it better to have seperate static members?
//for the GUI, yes. but is that another issue?
//does the gui need a hint for the "basic" mode inlets so they stand out?
class Node { //base type for node pointers
public:
virtual ~Node(){
for (auto v:vars){
//std::cerr<<"deleting "<<v.first<<" ("<<(*v.second)<<")"<<std::endl;
delete v.second;
}
}
protected:
std::unordered_map<std::string,Variable*> vars;
};
template <class NT> class Node_type : public Node {
public:
virtual NT* get_output(const Frame_parameters &frame)=0;
void init(std::map<std::string,std::string> settings){
for (auto s:settings) {
if (vars.find(s.first)!=vars.end()){
vars[s.first]->init(s.second);
}
};
}
template <class IT> IT* create_inlet(std::string name){
vars[name]=new Variable_type<IT>();
return &((dynamic_cast<Variable_type<IT>*>(vars[name]))->value);
}
};
class time: public Node_type<double> {
public:
double* get_output(const Frame_parameters &frame){
value=frame.time;
return &value;
}
private:
double value;
};
class signal_double: public Node_type<double> {
public:
signal_double(){
value=create_inlet<double>("value");
}
double* get_output(const Frame_parameters &frame){
(*value)*=2.0;
return value;
}
private:
double *value;
};
}
//next:: make a couple of nodes that do something
//test them
//make loading and saving functions
//xml or json?
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