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path: root/NT/src/rotor.h
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#include <string>
#include <sstream>
#include <iostream>
#include <map>
#include <unordered_map>

#include "utils.h"

namespace Rotor {

	class Node;

	class Audio_frame{
		public:
			Audio_frame(uint16_t *_samples,int _channels,int _numsamples){
				samples=_samples;
				channels=_channels;
				numsamples=_numsamples;
			}
			uint16_t *samples;
			int channels,numsamples;
	};
	class Frame_parameters{
		public:
			Frame_parameters(double _time,double _framerate,double _duration,int _w,int _h,Audio_frame *_audio=nullptr)
			{ time=_time; framerate=_framerate; duration=_duration; w=_w; h=_h;audio=_audio;};
			Frame_parameters(int _frame,double _framerate,double _duration,int _w,int _h,Audio_frame *_audio=nullptr)
			{ time=((double)_frame)/_framerate; framerate=_framerate; duration=_duration; w=_w; h=_h;audio=_audio;};
			int h,w;
			Frame_parameters lastframe() const{
				return Frame_parameters(time-(1.0/framerate),framerate,duration,w,h);
			}
			Frame_parameters nextframe() const{
				return Frame_parameters(time+(1.0/framerate),framerate,duration,w,h);
			}
			double time; //num/denom ?
			double framerate;
			double duration;
			Audio_frame *audio;
	};
	class Variable { //base type for variable pointers
		public:
			virtual void init(std::string s){};
			virtual ~Variable(){};
			Node* connection;
			bool connectable;
	};
	template <class T> class Variable_type : public Variable {
		public:
			void init(std::string s){
				std::istringstream cur(s);
				cur >> value;
	    	};
			T* get(Frame_parameters frame);
			T value;
	};


	//what happens if we want to link an unlinked attribute at runtime
	//should attributes and paramaters just be the same thing
	//it would be really nice if there could be arithmetic 
	//type objects that could act on multiple types

	//either we call them attributes and inlets or just vars
	//for the author, is it better to have seperate static members?
	//for the GUI, yes. but is that another issue?
	//does the gui need a hint for the "basic" mode inlets so they stand out?
	
	class Node { //base type for node pointers
		public:
			virtual ~Node(){
				for (auto v:vars){
					//std::cerr<<"deleting "<<v.first<<" ("<<(*v.second)<<")"<<std::endl;
					delete v.second;
				}
			}
		protected:
			std::unordered_map<std::string,Variable*> vars;
	};
	template <class NT> class Node_type : public Node {
		public:
			virtual NT* get_output(const Frame_parameters &frame)=0;
			void init(std::map<std::string,std::string> settings){
				for (auto s:settings) {
					if (vars.find(s.first)!=vars.end()){
						vars[s.first]->init(s.second);
					}
				};
			}
			template <class IT> IT* create_inlet(std::string name){
				vars[name]=new Variable_type<IT>();
				return &((dynamic_cast<Variable_type<IT>*>(vars[name]))->value);
			}
	};
	class time: public Node_type<double> {
		public:
			double* get_output(const Frame_parameters &frame){
				value=frame.time;
				return &value;
			}
		private:
			double value;
	};
	class signal_double: public Node_type<double> {
		public:
			signal_double(){
				value=create_inlet<double>("value");
			}
			double* get_output(const Frame_parameters &frame){
				(*value)*=2.0;
				return value;
			}
		private:
			double *value;
	};

}

//next:: make a couple of nodes that do something
//test them
//make loading and saving functions 
//xml or json?