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#include <stdint.h>
#include <algorithm>
//for now always uint8_t* rather than templated
class Pixels{
public:
~Pixels();
void allocate(int w, int h, int channels);
bool isAllocated() const;
void setFromExternalPixels(uint8_t * newPixels,int w, int h, int channels);
uint8_t * getPixels();
int getWidth() const;
int getHeight() const;
void clear();
void swap(Pixels & pix);
int getBytesPerPixel() const;
int getNumChannels() const;
void set(uint8_t val);
private:
uint8_t * pixels;
int width;
int height;
int channels;
bool bAllocated;
bool pixelsOwner; // if set from external data don't delete it
};
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