summaryrefslogtreecommitdiff
path: root/rotord/rotor.h
blob: 66ad804e028727d24b71adbbf12bf871084308f8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
/*
nodes can have many inputs but only 1 output

image nodes that use an image as input can pass on the incoming image only if its unchanged.
*/

#include <unordered_map>
#include <deque>
#include <math.h>
#include <memory>

#include "Poco/Net/HTTPServer.h"
#include "Poco/Net/HTTPResponse.h"
#include "Poco/UUID.h"
#include "Poco/UUIDGenerator.h"
#include "Poco/Notification.h"
#include "Poco/NotificationCenter.h"
#include "Poco/Observer.h"
#include "Poco/ThreadPool.h"
#include "Poco/Thread.h"
#include "Poco/Task.h"
#include "Poco/Runnable.h"
#include "Poco/Mutex.h"
#include "Poco/Random.h"
#include "Poco/AutoPtr.h"
#include "Poco/File.h"
#include "Poco/Base64Encoder.h"
#include "Poco/Path.h"
#include <iostream>


using Poco::UUID;
using Poco::UUIDGenerator;
using Poco::Net::HTTPResponse;

/*
extern "C" {
	#include <libavcodec/avcodec.h>
	#include <libavformat/avformat.h>
	#include <libavutil/opt.h>
	#include <libavutil/channel_layout.h>
	#include <libavutil/common.h>
	#include <libavutil/imgutils.h>
	#include <libavutil/mathematics.h>
	#include <libavutil/samplefmt.h>

	#include <libavutil/dict.h>
	//#include <libavutil/dict.c> stops the compiler error but causes a linker error. does libavcodec need to be statically linked?
	#include <libavutil/imgutils.h>
	#include <libavutil/samplefmt.h>
	//#include <libavutil/timestamp.h>
}
*/

#include "ofxMovieExporter.h"

#define AUDIO_INBUF_SIZE 20480
#define AUDIO_REFILL_THRESH 4096

#include "vampHost.h"
#include "xmlIO.h"
#include "libavaudioloader.h"
#include "libavexporter.h"
#include "gstvideoloader.h"
#include "utils.h" //fequal

namespace Rotor {
#define IDLE 0
#define ANALYSING_AUDIO 1
#define AUDIO_READY 2
#define CREATING_PREVIEW 3
#define PREVIEW_READY 4
#define RENDERING 5
#define RENDER_READY 6

#define ANALYSE_AUDIO 1
#define PREVIEW 2
#define RENDER 3



	//forward declaration
	class Node;
	class Signal_node;
	class Image_node;

	//http://blog.tomaka17.com/2012/03/libavcodeclibavformat-tutorial/
	struct Packet {
		explicit Packet(AVFormatContext* ctxt = nullptr) {
			av_init_packet(&packet);
			packet.data = nullptr;
			packet.size=0;
			if (ctxt) reset(ctxt);
		}

		Packet(Packet&& other) : packet(std::move(other.packet)) {
			other.packet.data = nullptr;
		}

		~Packet() {
			if (packet.data)
				av_free_packet(&packet);
		}

		void reset(AVFormatContext* ctxt) {
			if (packet.data)
				av_free_packet(&packet);
			if (av_read_frame(ctxt, &packet) < 0)
				packet.data = nullptr;
		}

		AVPacket packet;
	};
	class Time_spec{
		public:
			Time_spec(float _time,float _framerate){ time=_time; framerate=_framerate; };
			float time;
			float framerate;
			Time_spec lastframe() const{
				return Time_spec(time-(1.0f/framerate),framerate);
			}
	};
	class Frame_spec{
		public:
			Frame_spec(float _time,float _framerate,int _w,int _h){ time=_time; framerate=_framerate; w=_w; h=_h;};
			float time; //this hould probably be implemented with a num/denom scheme eventually for accuracy
			float framerate;
			int h,w;
			Frame_spec lastframe(){
				return Frame_spec(time-(1.0f/framerate),framerate,w,h);
			}
	};
	class Image{
		public:
			Image(){
				zero();
			};
			Image(int _w,int _h){
				zero();
				setup(_w,_h);
			};
			~Image() {
				free();
			};
			void free(){
				if (RGBdata&&ownsRGBdata) delete[] RGBdata;
				if (Adata&&ownsAdata) delete[] Adata;
				if (Zdata&&ownsZdata) delete[] Zdata;
				zero();
			}
			void zero(){
				RGBdata=nullptr;
				Adata=nullptr;
				Zdata=nullptr;
				w=0;
				h=0;
				ownsRGBdata=ownsAdata=ownsZdata=false;
			}
			bool setup(int _w,int _h){ //set up with internal data
				if (w!=_w||h!=_h||!ownsRGBdata||!ownsAdata||!ownsZdata){
					free();
					w=_w;
					h=_h;
					RGBdata=new uint8_t[w*h*3];
					Adata=new uint8_t[w*h];
					Zdata=new uint16_t[w*h];
					ownsRGBdata=ownsAdata=ownsZdata=true;
					return true;
				}
				else return false;
			}
			bool setup_fromRGB(int _w,int _h,uint8_t *pRGBdata){ //possibility of just resetting pointer?
				if (w!=_w||h!=_h||ownsRGBdata||!ownsAdata||!ownsZdata){
					free();
					w=_w;
					h=_h;
					RGBdata=pRGBdata;
					Adata=new uint8_t[w*h];
					Zdata=new uint16_t[w*h];
					ownsRGBdata=false;
					ownsAdata=ownsZdata=true;
					return true;
				}
				return false;
			}
			Image & operator+=(const Image &other) {
				if (other.w!=w||other.h!=h) {
					cerr<<"Rotor: cannot add images with different sizes!"<<endl;
				}
				else {
					for (int i=0;i<w*h*3;i++){
						RGBdata[i]+=other.RGBdata[i];
					}
				}
				return *this;
			}
			uint8_t *RGBdata;
			uint8_t *Adata;
			uint16_t *Zdata;
			int h,w;
			bool ownsRGBdata,ownsAdata,ownsZdata; //better done through auto_ptr?
	};
	class Render_status{
		public:
			int id;
			float progress;
	};
	class Render_requirements{
		public:
			int num_performances;
			int num_clips;
	};
	class Command_response{
		public:
		    Command_response() { status=Poco::Net::HTTPResponse::HTTP_OK; }
		    std::string description;
		    Poco::Net::HTTPResponse::HTTPStatus status;
	};
	class Input{
		public:
			Input(const string &_desc): connection(nullptr),description(_desc){};
			Node* connection;
			string description;
	};
	class Image_input: public Input{
		public:
			bool connect(Image_node *source);
			Image_input(const string &_desc): Input(_desc){};
	};
	class Signal_input: public Input{
		public:
			bool connect(Signal_node *source);
			Signal_input(const string &_desc): Input(_desc){};

	};
	class Node{
		public:
			virtual Node* clone(map<string,string> &_settings)=0;
			UUID uid;									//every usable node has a UUID
			int id;
			vector<Signal_input*> inputs;				//simple node can have signal inputs, output depends on node type
			void create_signal_input(const string &description) {inputs.push_back(new Signal_input(description));};
			string description;
			string type;
			string output_type;
			string ID;
			string find_setting(map<string,string> &settings,string key,string def=""){ if (settings.find(key)!=settings.end()) return settings[key]; else return def;};
			float find_setting(map<string,string> &settings,string key,float def){ if (settings.find(key)!=settings.end()) return ofToFloat(settings[key]); else return def;};
			int find_setting(map<string,string> &settings,string key,int def){ if (settings.find(key)!=settings.end()) return ofToInt(settings[key]); else return def;};
			void base_settings(map<string,string> &settings) {
				description=find_setting(settings,"description");
				type=find_setting(settings,"type");
				output_type=find_setting(settings,"output");
				ID=find_setting(settings,"ID");
			}
		};
	class Signal_node: public Node{
		public:
			virtual const float get_output(const Time_spec &time) { return 0.0f; };
	};
	class Image_node: public Node{
		public:
			vector<Image_input*> image_inputs;			//image node also has image inputs and outputs
			void create_image_input(const string &description) {image_inputs.push_back(new Image_input(description));};
			virtual Image *get_output(const Frame_spec &frame)=0;
			Image *get_preview(const Frame_spec &frame);
			Image *image; 								//this can be privately allocated or just passed on as the node see fit
		private:
			float image_time;
	};
	class Base_audio_processor: public Signal_node {
		public:
			virtual int process_frame(uint8_t *data,int samples)=0;
			virtual bool init(int _channels,int _bits,int _samples,int _rate)=0;
			virtual void cleanup()=0;
			int channels,bits,samples,rate;
	};
	//actual nodes-------------------------------------------------
	class Audio_analysis: public Base_audio_processor  {
		public:
			Audio_analysis(){};
			Audio_analysis(map<string,string> &settings) {
				base_settings(settings);
				soname=find_setting(settings,"soname");
				id=find_setting(settings,"id");
				outputNo=ofToInt(find_setting(settings,"output","0"));
			};
			Audio_analysis* clone(map<string,string> &_settings) { return new Audio_analysis(_settings);};
			bool init(int _channels,int _bits,int _samples,int _rate);
			void cleanup();
			int process_frame(uint8_t *data,int samples_in_frame);
			const float get_output(const Time_spec &time) {
				if (analyser.features.size()) {
					auto i=analyser.features.lower_bound(time.time);
					if (i!=analyser.features.end()){
						float lk=i->first;
						int ln=i->second;
						if (i++!=analyser.features.end()){
							float uk=i->first;
							return (((time.time-lk)/(uk-lk))+ln);
						}
						else return (float)ln;
					}
				}
				return 0.0f;
			}
			void print_features();
		private:
			string soname,id;
			int outputNo;
			vampHost::Analyser analyser;
	};
	class Signal_divide: public Signal_node {
		public:
			Signal_divide(){};
			Signal_divide(map<string,string> &settings) {
				base_settings(settings);
				divide_amount=ofToFloat(find_setting(settings,"amount"));
			};
			Signal_divide* clone(map<string,string> &_settings) { return new Signal_divide(_settings);};
			const float get_output(const Time_spec &time) {
			    if (inputs.size()) { //there should there be a way to specify number of inputs in the code rather than in xml
                    if (inputs[0]->connection) {
                        return (((Signal_node*)inputs[0]->connection)->get_output(time))/divide_amount;
                    }
			    }
				return 0.0f;
			}
			float divide_amount;
	};
	class Is_new_integer: public Signal_node {
		public:
			Is_new_integer(){};
			Is_new_integer(map<string,string> &settings) {
				base_settings(settings);
			};
			Is_new_integer* clone(map<string,string> &_settings) { return new Is_new_integer(_settings);};
			const float get_output(const Time_spec &time) {
				if (inputs[0]->connection) {
					float s1=(((Signal_node*)(inputs[0]->connection))->get_output(time));
					float s2=(((Signal_node*)(inputs[0]->connection))->get_output(time.lastframe()));
					if (((int)s1)>((int)s2)) {
						return 1.0f;
					}
				}
				return 0.0f;
			}
	};
	class On_off: public Signal_node {
		public:
			On_off(){};
			On_off(map<string,string> &settings) {
				base_settings(settings);
			};
			On_off* clone(map<string,string> &_settings) { return new On_off(_settings);};
			const float get_output(const Time_spec &time) {
				if (inputs[0]->connection) {
					float s1=(((Signal_node*)(inputs[0]->connection))->get_output(time));
					if ((int)s1%2) return 1.0f;
				}
				return 0.0f;
			}
	};
	class Signal_output: public Signal_node {
		public:
			Signal_output(){};
			Signal_output(map<string,string> &settings) {
				base_settings(settings);
			};
			Signal_output* clone(map<string,string> &_settings) { return new Signal_output(_settings);};
			bool render(const float duration, const float framerate,string &xml_out);
			const float get_output(const Time_spec &time) {
				if (inputs[0]->connection) {
					return ((Signal_node*)(inputs[0]->connection))->get_output(time);
				}
				else return 0.0f;
			}
	};
	class Testcard: public Image_node {
		public:
			Testcard(){};
			Testcard(map<string,string> &settings) {
				base_settings(settings);
				image=new Image();
			};
			~Testcard(){ delete image;};
			Testcard* clone(map<string,string> &_settings) { return new Testcard(_settings);};
			Image *get_output(const Frame_spec &frame){
				if (image->setup(frame.w,frame.h)) {

				}
				//always create testcard
				//float ws=(255.0f/frame.w);
				float hs=(255.0f/frame.h);
				for (int i=0;i<frame.h;i++){
					for (int j=0;j<frame.w;j++){
						image->RGBdata[(i*frame.w+j)*3]=(uint8_t)((int)((i+(frame.time*25.0f)*hs))%255);
						image->RGBdata[((i*frame.w+j)*3)+1]=(uint8_t)((int)((j+(frame.time*100.0f)*hs))%255);
						image->RGBdata[((i*frame.w+j)*3)+2]=(uint8_t)(0);
						image->Adata[i*frame.w+j]=(uint8_t)255;
						image->Zdata[i*frame.w+j]=(uint16_t)512; //1.0 in fixed point 8.8 bits
					}
				}
				return image;
			}
		private:
			Image *image; //is an image generator
	};
	class Invert: public Image_node {
		public:
			Invert(){};
			Invert(map<string,string> &settings) {
				base_settings(settings);
				image=new Image();
			};
			~Invert(){ delete image;};
			Invert* clone(map<string,string> &_settings) { return new Invert(_settings);};
			Image *get_output(const Frame_spec &frame){
				if (inputs.size()) {
					if (image_inputs[0]->connection){
	                    if (inputs[0]->connection) {
	                    	Time_spec requested=Time_spec(frame.time,frame.framerate);
	                        if (fmoreorequal(1.0f,(((Signal_node*)inputs[0]->connection)->get_output(requested)))) {
	                            Image *in=(((Image_node*)image_inputs[0]->connection)->get_output(frame));
	                            image->setup(frame.w,frame.h);
	                            for (int i=0;i<in->w*in->h*3;i++) {
	                     			image->RGBdata[i]=255-in->RGBdata[i];
	                            }
	                            return image;

	                        }
	                    }
	                    return (((Image_node*)image_inputs[0]->connection)->get_output(frame));
	                }
	                return nullptr;
			    }
                if (image_inputs[0]->connection) {

                }
				return image;
			}
		private:
			Image *image; //is an image generator
			//bool invert;
	};
	class Video_output: public Image_node {
		public:
			Video_output(){};
			Video_output(map<string,string> &settings) {
				base_settings(settings);
				exporter=new libav::Exporter();
			};
			~Video_output(){ delete exporter; };
			Image *get_output(const Frame_spec &frame){
				if (image_inputs[0]->connection) {
					return ((Image_node*)(image_inputs[0]->connection))->get_output(frame);
				}
				else return nullptr;
			};
			Video_output* clone(map<string,string> &_settings) { return new Video_output(_settings);};
			bool render(const float duration, const float framerate,const string &output_filename,const string &audio_filename,float& progress);

		private:
			//ofxMovieExporter *exporter;
			libav::Exporter *exporter;
			libav::Audioloader audioloader;
	};
	class Video_input: public Image_node {
		//video input using gstreamer
		//seems slow
		//TODO: scaling
		public:
			Video_input(){};
			Video_input(map<string,string> &settings) {
				base_settings(settings);
				player=new ofGstVideoPlayer();
				image=new Image();
			};
			~Video_input(){ delete player; delete image;};
			bool load(const string &filename);
			Image *get_output(const Frame_spec &frame);
			Video_input* clone(map<string,string> &_settings) { return new Video_input(_settings);};
		private:
			ofGstVideoPlayer *player;
			Image *image;
	};
	class Video_cycler: public Image_node {
		//cycles through video inputs in order
		public:
			Video_cycler(){};
			Video_cycler(map<string,string> &settings) {
				base_settings(settings);
			};
			~Video_cycler(){};
			bool load(const string &filename);
			Image *get_output(const Frame_spec &frame){
				int which_input=0;
				Time_spec requested=Time_spec(frame.time,frame.framerate);
				if (inputs[0]->connection) {
					which_input=((int)((Signal_node*)inputs[0]->connection)->get_output(requested))%image_inputs.size();
				}
				if (image_inputs.size()) {
					if (image_inputs[which_input]->connection){
						return (((Image_node*)image_inputs[which_input]->connection)->get_output(frame));
					}
				}
				return nullptr;
			}
			Video_cycler* clone(map<string,string> &_settings) { return new Video_cycler(_settings);};
		private:
	};
	class Luma_levels: public Image_node {
		//applies LUT To RGB channels equally
		public:
			Luma_levels(){LUT=nullptr;image=nullptr;};
			Luma_levels(map<string,string> &settings) {
				base_settings(settings);
				black_in=find_setting(settings,"black_in",0.0f);
				white_in=find_setting(settings,"white_in",1.0f);
				gamma=find_setting(settings,"gamma",1.0f);
				black_out=find_setting(settings,"black_out",0.0f);
				white_out=find_setting(settings,"white_out",1.0f);
				LUT=nullptr;
				image=new Image();
				generate_LUT();
			};
			~Luma_levels(){if (LUT) {delete[] LUT;} if (image) {delete image;} };
			void generate_LUT(){
				if (LUT) delete[] LUT;
				LUT=new unsigned char[256];
				float fltmax=(255.0f/256.0f);
				for (int i=0;i<256;i++){
					LUT[i]=(unsigned char)(((pow(min(fltmax,max(0.0f,(((((float)i)/256.0f)-black_in)/(white_in-black_in)))),(1.0/gamma))*(white_out-black_out))+black_out)*256.0f);
				}
			}
			Image *get_output(const Frame_spec &frame){
				image->setup(frame.w,frame.h);
				if (image_inputs.size()) {
					if (image_inputs[0]->connection){
						if (LUT) {
							Image *in= (((Image_node*)image_inputs[0]->connection)->get_output(frame));
							for (int i=0;i<frame.w*frame.h*3;i++){
								image->RGBdata[i]=LUT[in->RGBdata[i]];
							}
							return image;
						}
					}
				}
				return nullptr;
			}
			Luma_levels* clone(map<string,string> &_settings) { return new Luma_levels(_settings);};
		private:
			unsigned char *LUT;
			Image *image;
			float black_in,white_in,gamma,black_out,white_out;
	};
	class Echo_trails: public Image_node {
		//draw trail frames additively that fade off over time
		//the hard thing here is how to cache frames, if its done cleverly it could have no impact when 
		//used linearly
		//Image needs to overload operator+
		//need a clever data structure to cache frames - maybe a map of Image pointers

		//we know the frames we want to overlay as offsets ie -25,-20,-15,-10,-5
		//do we keep 25 frames loaded in order to benefit? 25 PAL frames is 60MB so probably so
		//OK so:
		//make a new set of pointers
		//identify if any of the new pointers can inherit old frames
		//delete unneeded old frames
		//load new frames
		//do the calculations

		//2 inputs - "This frame" and "keyed"
		//hmm, that is clumsy, could it inherit from luma_levels
		public:
			Echo_trails(){};
			Echo_trails(map<string,string> &settings) {
				base_settings(settings);
				duration=find_setting(settings,"duration",1.0f);
				number=find_setting(settings,"number",1);
				image=new Image();
			};
			~Echo_trails(){if (image) {delete image;} };
			Image *get_output(const Frame_spec &frame){
				image->setup(frame.w,frame.h);
				if (image_inputs.size()) {
					if (image_inputs[0]->connection){
						return image;
					}
				}
				return nullptr;
			}
			Echo_trails* clone(map<string,string> &_settings) { return new Echo_trails(_settings);};
		private:
			Image *image;
			float duration;
			int number;
	};
	//-------------------------------------------------------------------
	class Node_factory{
		public:
			Node_factory();
			void add_type(string type,Node* proto){
				type_map[type]=proto;
			};
			Node *create(map<string,string> &settings){
				if (settings.find("type")!=settings.end()) {
					if (type_map.find(settings["type"])!=type_map.end()) {
						return type_map[settings["type"]]->clone(settings);
					}
				}
				return NULL;
			};
		private:
			unordered_map<string,Node*> type_map;
	};
	class Graph{
		public:
			Graph(){duration=10.0f;loaded = false;};
			Graph(const string& _uid,const string& _desc){init(_uid,_desc);};
			void init(const string& _uid,const string& _desc){ uid=_uid;description=_desc;duration=10.0f;};
			string uid;								//every version of a graph has a UUID, no particular need to actually read its data(?)
													//?? is it faster than using strings??
			string description;
			std::unordered_map<string,Node*> nodes;
			vector<Node*> find_nodes(const string &type);
			Node* find_node(const string &type);
			bool signal_render(string &signal_xml,const float framerate);
			bool video_render(const string &output_filename,const string &audio_filename,const float framerate,float& progress);
			int load(Poco::UUID uid);
			bool load(string &graph_filename);
			UUID save();									//save to DB, returns UUID of saved graph
			bool loaded;
			float duration;
			const string toString();
		private:
			Node_factory factory;
			xmlIO xml;
	};
	class Audio_thumbnailer: public Base_audio_processor {
		public:
			Audio_thumbnailer(){
				height=128;
				width=512;  //fit
				data=new uint8_t[height*width];
				memset(data,0,height*width);
			};
			~Audio_thumbnailer(){
				delete[] data;
			};
			Audio_thumbnailer* clone(map<string,string> &_settings) { return new Audio_thumbnailer();};
			bool init(int _channels,int _bits,int _samples,int _rate);
			void cleanup(){};
			int process_frame(uint8_t *data,int samples_in_frame);
			string print();
			uint8_t *data;
			int height,width,samples_per_column;
			int column,out_sample,sample,samples;
			int offset;
			double scale,accum;
	};
	class Render_context: public Poco::Task {				//Poco task object
															//manages a 'patchbay'
															//high level interfaces for the wizard
															//and low level interface onto the graph
		public:
			Render_context(const std::string& name): Task(name)  {
				audio_thumb=new Audio_thumbnailer();
				state=IDLE;
				output_framerate=25.0f;
				audio_loaded=false;
			};
			void runTask();
			void add_queue(int item);
			Command_response session_command(const std::vector<std::string>& command);
			Render_status get_status();
			void cancel();									//interrupt locking process
			int make_preview(int nodeID, float time);		//starts a frame preview - returns status code -  how to retrieve?
			bool load_audio(const string &filename,vector<Base_audio_processor*> processors);
			bool _load_audio(const string &filename,vector<Base_audio_processor*> processors);
			Render_requirements get_requirements();
			bool load_video(const string &nodeID,const string &filename);//can be performance or clip
		private:
			int state;
			float progress;								//for a locking process: audio analysis or rendering
															//thread only does one thing at once
			std::deque<int> work_queue;
			Poco::Mutex mutex;            					//lock for access from parent thread
			std::string audio_filename;
			std::string output_filename;

			Audio_thumbnailer *audio_thumb;
			vampHost::QMAnalyser audio_analyser;
			Graph graph;
			Node_factory factory;
			float output_framerate;
			bool audio_loaded;

			libav::Audioloader audioloader;
	};
}

/*
coding style
Types begin with capitals 'New_type'
variables/ instances use lower case with underscore as a seperator
*/