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#include <cmath>
#define FLOAT_THRESHOLD .001f
//float equality
bool fequal(const float u,const float v);
bool fless_or_equal(const float u,const float v);
bool fgreater_or_equal(const float u,const float v);
bool fless(const float u,const float v);
bool fgreater(const float u,const float v);
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