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#include "ofMain.h"
#include "testApp.h"
#include "ofxFensterManager.h"
#include "ofAppGlutWindow.h"

//========================================================================
int main( ){

    ofAppGlutWindow window;
	ofSetupOpenGL(ofxFensterManager::get(),2048,768, OF_WINDOW); //2048,768
	//ofSetupOpenGL(&window, 1024,768, OF_WINDOW);			// <-------- setup the GL context
	//ofSetupOpenGL(&window, 1024,768, OF_WINDOW);

	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	//ofRunApp( new testApp());
	ofRunFensterApp( new testApp());

}