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#pragma once
#include "ofMain.h"
#include "ofxXmlSettings.h"
/*
modprobe snd-virmidi
have had problems with it not being recognised - rebuild seemed to fix it
6 controllers
each note switches in 6 new visuals which are at the same strengths
as the previous bunch
is it necessary to represent them seperately?
maybe take them all in, but initially modulate one picture on the strength of the strongest
maybe each object is a plugin and the 6 controllers affect 6 parameters of it
ie speed, matting type, colour tweak
object that plays when a note is received can be called a track, a sample, a bank, a layer?
object remembers playback head/ heads
initial footage set for each track: program change?
(does this leave any room for creative input) or set via gui?
creative input - alter layers live via AVS compatible system which also allows local MIDI control,
scripting, manipulating layers etc
probably pretty tricky to create a .ape loader - difficulty in recreating the windows GUI
probably a lot easier to think about a way of making a modular editor that can be manipulated live
nice to think about making scripted layers - using nseel or other
initially - divide screen into grid - play notes with fade
*/
#define OF_ADDON_USING_OFXMIDIIN
#define NUM_NOTES 64
#define START_NOTE 36
#define NUM_CONTROLLERS 6
#define START_CONTROLLER 102
#include "ofxMidi.h"
class testApp : public ofBaseApp, public ofxMidiListener{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void toggleFPS();
bool showFPS;
ofxXmlSettings XML;
unsigned char* controllers;
unsigned char note;
ofColor* controller_colours;
ofImage grab;
int midiChannel;
ofxMidiIn midiIn;
void newMidiMessage(ofxMidiEventArgs& eventArgs);
};
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