summaryrefslogtreecommitdiff
path: root/liveengine/src/testApp.h
blob: a5560381723e74db7c0fff46a660ce49ee10c9b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
#pragma once

//#include <GL/glxew.h>

#include "ofMain.h"
#include "ofxXmlSettings.h"

/*
modprobe snd-virmidi
have had problems with it not being recognised - rebuild seemed to fix it


6 controllers
each note switches in 6 new visuals which are at the same strengths
as the previous bunch

is it necessary to represent them seperately?

maybe take them all in, but initially modulate one picture on the strength of the strongest

maybe each object is a plugin and the 6 controllers affect 6 parameters of it
ie speed, matting type, colour tweak

object that plays when a note is received can be called a track, a sample, a bank, a layer?

object remembers playback head/ heads

initial footage set for each track: program change?
(does this leave any room for creative input) or set via gui?

creative input - alter layers live via AVS compatible system which also allows local MIDI control,
scripting, manipulating layers etc

probably pretty tricky to create a .ape loader - difficulty in recreating the windows GUI

probably a lot easier to think about a way of making a modular editor that can be manipulated live
nice to think about making scripted layers - using nseel or other

initially - divide screen into grid - play notes with fade

class that loads an svg and maps controllers to layers
layers are there but maybe its best to draw all of the colours mapped in some way rather than cutting out layers - colour transformation based on a hue angle


fix feedback - direction etc
all drawn/ scaled from middle
colours for svgs
multi screen
loader/ programme changer - seperate xml for main programme and for each content section
script engine for scaling
more specific colour filtering for photos
auto masks based on colour

wrap around/ scale textures

3d blocks
non random colours

option to randomise colours on each note


*/



#define OF_ADDON_USING_OFXMIDIIN

#define NUM_NOTES 64
#define START_NOTE 36
#define NUM_CONTROLLERS 6
#define START_CONTROLLER 102

#include "ofxMidi.h"
#include "ofxFensterManager.h"

#define NOTHING 0
#define BLOCKS 1
#define LIST 2

#include "playlist.h"

class previewWindow: public ofxFensterListener{
public:
	~previewWindow();
	ofFbo *rb;
	void setup();
	void setBuffer(ofFbo *buffer);
	void draw();	
};

//#define GRAB_TEXTURE

class testApp : public ofxFensterListener, public ofxMidiListener{

	public:

		void setup();
		void update();
		void draw();

		void keyPressed(int key, ofxFenster* win);
		void keyPressed(int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);

		void mouseMovedEvent(ofMouseEventArgs &args); 
		void keyPressedEvent(ofKeyEventArgs &args); 

		void makeColours();

		void toggleFPS();
		bool showFPS;

		ofxXmlSettings XML;

		unsigned char* controllers;
		int note, mode;

		bool debug, controlColours;
		bool noteRandomiseColours;

		float lastnoteTime;
		float decayTime;

		int fadetime;
		int rotate;
		float scale;

		int xshift,yshift;

		ofColor* controller_colours;

		ofFbo rb1,rb2;

		previewWindow prevWin;

		int midiChannel;

		ofxMidiIn	midiIn;

		void newMidiMessage(ofxMidiEventArgs& eventArgs);

		playlist list;

};