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#include "testApp.h"
#include "ofxSVGTiny.h"
ofxSVGTiny svg;
//--------------------------------------------------------------
void testApp::setup()
{
ofSetVerticalSync(true);
ofSetFrameRate(60);
ofBackground(0);
ofSetColor(255);
svg.load("taichi.svg");
}
float step;
//--------------------------------------------------------------
void testApp::update()
{
step += 0.001;
if (step > 1)
{
step -= 1;
}
}
//--------------------------------------------------------------
void testApp::draw()
{
svg.draw();
glTranslatef(450, 0, 0);
for (int i = 0; i < svg.getNumPath(); i++)
{
ofPath &p = svg.getPathAt(i);
vector<ofPolyline>& lines = p.getOutline();
for (int k = 0; k < lines.size(); k++)
{
ofPolyline line = lines[k].getResampledBySpacing(1);
int num = step * line.size();
glBegin(GL_LINE_STRIP);
for (int j = 0; j < num; j++)
{
ofVec3f &vv = line[j];
glVertex3f(vv.x, vv.y, vv.z);
}
glEnd();
}
}
}
//--------------------------------------------------------------
void testApp::keyPressed(int key)
{
}
//--------------------------------------------------------------
void testApp::keyReleased(int key)
{
}
//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y)
{
}
//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button)
{
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button)
{
}
//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button)
{
}
//--------------------------------------------------------------
void testApp::windowResized(int w, int h)
{
}
//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg)
{
}
//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo)
{
}
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