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path: root/liveengineUnmapped/src/layers.cpp
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#include "layers.h"

svglayer::svglayer() {
    xo=0;yo=0;
}
svglayer::svglayer(string _f)
{
	load(_f);
}

void svglayer::load(string _f){
    //check if files exits
	svg.load(_f);
	printf("%s: %i paths\n",_f.c_str(),svg.getNumPath());
	for (int i=0;i<svg.getNumPath();i++) {
       fills.push_back(svg.getPathAt(i).getFillColor());
       strokes.push_back(svg.getPathAt(i).getStrokeColor());
	   //printf("	path %i: fill %08x stroke %08x\n",i,svg.getPathAt(i).getFillColor().getHex(),svg.getPathAt(i).getStrokeColor().getHex());
	}
	isLoaded= (svg.getNumPath()>0);
}
void svglayer::getCentre(int cx,int cy) {
	if (svg.getNumPath()>0) {
        xo=(cx-svg.getWidth())/2;
        yo=(cy-svg.getHeight())/2;
	}
}

void svglayer::draw(float a,int cx,int cy,float colShift) {
	getCentre(cx,cy);
	for (int i=0;i<svg.getNumPath();i++) {
		ofColor c=fills[i]*a;
		if (colShift>0.0f) {
			c.setHue(fmod(c.getHue()+colShift,255.0f));
			//printf ("shift from %f to %f\n",c.getHue(),c.getHue()+colShift);
		}
	    svg.getPathAt(i).setFillColor(c);
	    svg.getPathAt(i).draw(xo,yo);
	}
}
/*
void svglayer::draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack,float colShift) {
	getCentre(cx,cy);
        //draw layers tinted by controllers
	for (int i=0;i<svg.getNumPath();i++) {
        float h=fmod(fills[i].getHue()+colShift,255.0f);
        float ha=h/42.7; //0-5
        int h1=(((int)ha)+2)%6;
        int h2=h1+1;
        float f2=ha-h1;
        float f1=1.0f-f2;
        //if (transparentBlack) printf("transparent black draw %f\n",(a*(((controllers[h1]*f1)+(controllers[h2]*f2))/127.0)));

	    svg.getPathAt(i).setFillColor(fills[i]*a*(((controllers[h1]*f1)+(controllers[h2]*f2))/127.0));;
	    if (!transparentBlack||(a*(((controllers[h1]*f1)+(controllers[h2]*f2))/127.0))>0.1) {
            svg.getPathAt(i).draw(xo,yo);
        }
	}
}
*/

void svglayer::draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack,float colShift) {
	getCentre(cx,cy);
        //draw layers grouped by controllers
	float layerspercontroller=((float)svg.getNumPath())/6.0f;

	for (int i=0;i<6;i++) {
		//for (int j=(int)((i+1)*layerspercontroller)-1;j>(int)(i*layerspercontroller);j--) {
		for (int j=(int)(i*layerspercontroller);j<(int)((i+1)*layerspercontroller);j++) {
			    svg.getPathAt(j).setFillColor(fills[j]*a*(((float)controllers[5-i])/127.0f)); //try to reverse order of these
			    if (!transparentBlack||((a*controllers[5-i])/127.0f)>0.1) {
			    svg.getPathAt(j).draw(xo,yo);
			}
		}
	}
	//printf("counted %i layers of %i\n",(int)(6*layerspercontroller),svg.getNumPath());
}


svglayer::~svglayer()
{
    //dtor
}

//------------------------------------------------------------------------
imglayer::imglayer() {
    //sprite.setUseTexture(false);
}
imglayer::imglayer(string _filename,int _frames,int _start,float _rate,int n, int e){
	load(_filename,_frames,_start,_rate,n,e);
}

void imglayer::load(string _filename,int _frames,int _start,float _rate,int n, int e){
    startNote=n;
    endNote=e;
	sprite.load(_filename,_frames,_start);
	sprite.setFrameRate(_rate);
}


void imglayer::draw(float a,int cx,int cy,float colShift) {
    //if (sprite.isAllocated()) if (!sprite.isUsingTexture()) sprite.setUseTexture(true); //has to be done from the main thread? still doesn't work

	sprite.update();
	int x,y,w,h;
	if ((((float)cx)/cy)<(((float)sprite.getWidth())/sprite.getHeight())){
		x=0;
		w=cx;
		h=((float)cx)*(((float)sprite.getHeight())/sprite.getWidth());
		y=(cy-h)/2;
	}
	else {
		y=0;
		h=cy;
		w=((float)cy)*(((float)sprite.getWidth())/sprite.getHeight());
		x=(cx-w)/2;
	}
	ofEnableAlphaBlending();
	sprite.draw(x,y,w,h);
	ofDisableAlphaBlending();
}

void imglayer::draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack=false,float colShift=0.0f) {
    imglayer::draw(a,cx,cy,colShift);
}

void imglayer::setNote(int note)
{
    //is called rerpeatedly no startNote,endNote
    //printf("note %i (%i - %i)\n",note,startNote,endNote);
	if ((startNote<=note)&&(endNote>=note)) {
		if (!sprite.getIsPlaying()) {

			sprite.play();

		}
		//printf("triggered frame %i of %i\n",(int)(((((float)note-startNote)/((float)endNote-startNote)))*sprite.getTotalFrames()),sprite.getTotalFrames());
		sprite.setCurrentFrame((int)(((((float)note-startNote)/((float)endNote-startNote)))*sprite.getTotalFrames()));
		//printf("movie %i (%i - %i) frame: %i\n",note,startNote,endNote,(int)(((((float)note-startNote)/((float)endNote-startNote)))*mov.getTotalNumFrames()));
	}
	else {
	if (sprite.getIsPlaying()) {
		sprite.stop();
	}
	}

};


imglayer::~imglayer()
{
    //sprite.setUseTexture(false); //free texture
}
//------------------------------------------------------------------------
videolayer::videolayer() {
    //sprite.setUseTexture(false);
}
videolayer::videolayer(string _f,int n,int e,float s)
{
    startNote=n;
    endNote=e;
	speed=s;
	load(_f);
}

void videolayer::load(string _f){
	name=_f;
	mov.setPixelFormat(OF_PIXELS_BGRA);
	mov.setUseTexture(false);
	bool success=mov.loadMovie(_f);
	if (success) {
		mov.stop();
	}
	printf("%s %s %i bpp\n",success?"loaded":"not loaded",_f.c_str(),success?mov.getPixelsRef().getBytesPerPixel():0);
}

void videolayer::draw(float a,int cx,int cy,float colShift) {
    if (mov.isPlaying()) {
        mov.update();
	//unsigned char *pix=mov.getPixels();
	//for (int i=0;i<mov.getWidth()*mov.getHeight()*4;i+=4) pix[i+3]=(pix[i]>>2)+(pix[i+1]>>1)+(pix[i+2]>>2);
	int x,y,w,h;
	if ((((float)cx)/cy)<(((float)mov.getWidth())/mov.getHeight())){
		x=0;
		w=cx;
		h=((float)cx)*(((float)mov.getHeight())/mov.getWidth());
		y=(cy-h)/2;
	}
	else {
		y=0;
		h=cy;
		w=((float)cy)*(((float)mov.getWidth())/mov.getHeight());
		x=(cx-w)/2;
	}
	ofEnableAlphaBlending();
	mov.draw(x,y,w,h);
	ofDisableAlphaBlending();
    }
}

void videolayer::draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack=false,float colShift=0.0f) {
    draw(a,cx,cy,colShift);
}

void videolayer::setNote(int note)
{

	if ((startNote<=note)&&(endNote>=note)) {
		if (!mov.isPlaying()) {
			//printf("starting movie!\n");
			mov.setUseTexture(true);
			mov.play();
			mov.setSpeed(speed);
		}
		mov.setFrame((int)(((((float)note-startNote)/((float)endNote-startNote)))*mov.getTotalNumFrames()));
		//printf("movie %i (%i - %i) frame: %i\n",note,startNote,endNote,(int)(((((float)note-startNote)/((float)endNote-startNote)))*mov.getTotalNumFrames()));
	}
	else {
	if (mov.isPlaying()) {
		mov.stop();
	}
	}

};


videolayer::~videolayer()
{
}