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#ifndef SVGLAYER_H
#define SVGLAYER_H

#include "ofxSVGTiny.h"
#include "ofMain.h"

class layer
{
	public:
		layer(){};
		layer(string _f) {load(_f);};
		virtual ~layer(){};
		virtual void load(string _f){};
		virtual void draw(float a,int cx,int cy,float colShift){};
		virtual void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack=false,float colShift=0.0f){ draw(a,cx,cy,colShift);};
		bool getLoaded() {return isLoaded;};
	protected:
		bool isLoaded;
	private:

};

class svglayer: public layer
{
	public:
		svglayer();
		svglayer(string _f);
		virtual ~svglayer();
		void load(string _f);
		void draw(float a,int cx,int cy,float colShift);
		void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack=false,float colShift=0.0f);
		void getCentre(int cx,int cy);
	protected:
	private:
		ofxSVGTiny svg;
		vector <ofColor> fills;
		vector <ofColor> strokes;
		float xo,yo;
};

class imglayer: public layer
{
	public:
		imglayer();
		imglayer(string _f);
		virtual ~imglayer();
		void load(string _f);
		void draw(float a,int cx,int cy,float colShift);
		void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack,float colShift);
	protected:
	private:
		ofImage img;
};
#endif // SVGLAYER_H