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#include "ofMain.h"
#include "testApp.h"
#include "ofxFensterManager.h"
#include "ofAppGlutWindow.h"
//========================================================================
int main( ){
ofAppGlutWindow window;
ofSetupOpenGL(ofxFensterManager::get(),1440,270, OF_WINDOW); //480x270
//ofSetupOpenGL(ofxFensterManager::get(),4080,768, OF_WINDOW); //2048,768
//ofSetupOpenGL(&window, 1024,768, OF_WINDOW); // <-------- setup the GL context
//ofSetupOpenGL(&window, 1024,768, OF_WINDOW);
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
//ofRunApp( new testApp());
ofRunFensterApp( new testApp());
}
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