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#pragma once

#define CALIBRATE 1
#define DISPLAY 2

#include "ofMain.h"
#include "ofx3DModelLoader.h"
#include "keyVar.h"

class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();

		void keyPressed  (int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);

		void bindTexture(ofBaseHasTexture &t);
		void unbindTexture(ofBaseHasTexture &t);
		void drawBox();

		ofVideoPlayer texture;

		double fov,aspect,near,far;
	
		ofCamera camera;
		ofNode target;
	
		keyVar* vars;

};