diff options
| author | Comment <tim@gray.(none)> | 2012-11-29 19:13:19 +0000 |
|---|---|---|
| committer | Comment <tim@gray.(none)> | 2012-11-29 19:13:19 +0000 |
| commit | 7ae1f870faebb65e9ee3a064fc43ef2fc6955a84 (patch) | |
| tree | 461ad1daea435954a994a2aac0157972d5d51e74 /ofAsterisk/src | |
| parent | 8ccec15ca16cc78c625d02a56e73ff3b84858197 (diff) | |
work on asterisk plugin
Diffstat (limited to 'ofAsterisk/src')
| -rwxr-xr-x | ofAsterisk/src/Asterisk.cpp | 86 | ||||
| -rwxr-xr-x | ofAsterisk/src/Asterisk.h | 64 | ||||
| -rwxr-xr-x | ofAsterisk/src/main.cpp | 16 | ||||
| -rwxr-xr-x | ofAsterisk/src/testApp.cpp | 69 | ||||
| -rwxr-xr-x | ofAsterisk/src/testApp.h | 25 |
5 files changed, 260 insertions, 0 deletions
diff --git a/ofAsterisk/src/Asterisk.cpp b/ofAsterisk/src/Asterisk.cpp new file mode 100755 index 0000000..ae85269 --- /dev/null +++ b/ofAsterisk/src/Asterisk.cpp @@ -0,0 +1,86 @@ +#include "Asterisk.h"
+
+
+//there is no notification that there is someone in the queue
+//but there is a status message you can check periodically...
+
+Asterisk::Asterisk()
+{
+ udpConnection.Create();
+ udpConnection.Bind(5000);
+ udpConnection.SetNonBlocking(true);
+ cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"database put GAME passcode 1234\"'");
+ state=WAITING;
+ printf("Asterisk: created socket and connected to server\n");
+}
+
+void Asterisk::startGame(){
+ if (state!=PLAYING) {
+ cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"devstate change Custom:GAME NOT_INUSE\"'");
+ printf("Asterisk: attempting to dequeue\n");
+ state=STARTING;
+ }
+}
+void Asterisk::endGame(string score){
+ if (state==PLAYING) {
+ cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"database put GAME statuscode "+score+"\"'");
+ string emsg="ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"hangup request "+playerCode+"\"'";
+ printf("%s\n",emsg.c_str());
+ cmd(emsg);
+ printf("Asterisk: hanging up %s\n",playerCode.c_str());
+ state=WAITING;
+ }
+}
+void Asterisk::cmd(string s) {
+ file = popen(s.c_str(), "r");
+ int filenum=fileno(file);
+ //fcntl(filenum, F_SETFL, O_NONBLOCK); //doesn't seem to work, still pauses
+ //pclose(file); //discard the pipe THIS IS BLOCKING
+}
+
+int Asterisk::update(){
+ //how to capture stdin response from popen
+ /*
+ if (state==WAITING||state==STARTING) {
+ char buf[100];
+ ssize_t r = read(filenum, buf, 100);
+ //if (r == -1 && errno == EAGAIN)
+ //no data yet
+ //else
+ if (r > 0)
+ //received data
+ printf("%s\n",buf);
+ pclose(file);
+ state=IDLE;
+ ///else
+ //pipe closed
+ }
+ */
+ //check messages and pipes, returns new keypresses
+ char udpMessage[10000];
+ udpConnection.Receive(udpMessage,10000);
+ string msg=udpMessage;
+ if(msg!=""){
+ printf("Asterisk: %s\n",msg.c_str());
+ if (msg.length()>3) {
+ //printf("status msg: %s\n",msg.c_str());
+ if (msg.substr(0,5)=="Local") {
+ state=PLAYING;
+ playerCode=msg.substr(0,msg.length()-1);
+ printf("Asterisk: game started: code %s\n",playerCode.c_str());
+ return 1000;
+ }
+ return 0;
+ }
+ else {
+ return ofToInt(msg);
+ }
+ }
+ else return 0;
+}
+
+Asterisk::~Asterisk()
+{
+ pclose(file);
+ //dtor
+}
diff --git a/ofAsterisk/src/Asterisk.h b/ofAsterisk/src/Asterisk.h new file mode 100755 index 0000000..c9ce864 --- /dev/null +++ b/ofAsterisk/src/Asterisk.h @@ -0,0 +1,64 @@ +#ifndef ASTERISK_H
+#define ASTERISK_H
+
+#include "ofMain.h"
+#include "ofxNetwork.h"
+
+#define IDLE 0
+#define WAITING 1
+#define STARTING 2
+#define PLAYING 3
+
+// http://stackoverflow.com/questions/1735781/non-blocking-pipe-using-popen
+
+/*
+
+Commands for game to control PBX
+
+Game ready
+
+ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "devstate change Custom:GAME NOT_INUSE"'
+
+change daily access 4 digit code
+
+ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "database put GAME passcode 1234"'
+
+
+
+Set status code for current game
+
+ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "database put GAME statuscode 1234"'
+
+Gameover Hangup Call
+
+ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "hangup request Local/9999@default-00000039;2"
+
+Local/9999@default-00000039;2 is a channel identifier and will be send to game when AGI script connects to game controller. The channel ID is unique for each call
+
+
+can we have a message that someone has joined the queue?
+can we have a message if someone hangs up?
+*/
+
+class Asterisk
+{
+ public:
+ Asterisk();
+ virtual ~Asterisk();
+ void startGame();
+ void endGame(string score);
+ int update();
+ void cmd(string s);
+
+ int state;
+
+ protected:
+ private:
+ int startTime;
+ FILE *file;
+ int filenum;
+ ofxUDPManager udpConnection;
+ string playerCode;
+};
+
+#endif // ASTERISK_H
diff --git a/ofAsterisk/src/main.cpp b/ofAsterisk/src/main.cpp new file mode 100755 index 0000000..6042c32 --- /dev/null +++ b/ofAsterisk/src/main.cpp @@ -0,0 +1,16 @@ +#include "ofMain.h" +#include "testApp.h" +#include "ofAppGlutWindow.h" + +//======================================================================== +int main( ){ + + ofAppGlutWindow window; + ofSetupOpenGL(&window, 100,100, OF_WINDOW); // <-------- setup the GL context + + // this kicks off the running of my app + // can be OF_WINDOW or OF_FULLSCREEN + // pass in width and height too: + ofRunApp( new testApp()); + +} diff --git a/ofAsterisk/src/testApp.cpp b/ofAsterisk/src/testApp.cpp new file mode 100755 index 0000000..a69a084 --- /dev/null +++ b/ofAsterisk/src/testApp.cpp @@ -0,0 +1,69 @@ +#include "testApp.h" + +//-------------------------------------------------------------- +void testApp::setup(){ + +} + +//-------------------------------------------------------------- +void testApp::update(){ + int ret=game.update(); +} + +//-------------------------------------------------------------- +void testApp::draw(){ + +} + +//-------------------------------------------------------------- +void testApp::keyPressed(int key){ + switch (key) { + case 's': + game.startGame(); + break; + case 'e': + game.endGame("GOOD"); + break; + } + +} + +//-------------------------------------------------------------- +void testApp::keyReleased(int key){ + +} + +//-------------------------------------------------------------- +void testApp::mouseMoved(int x, int y ){ + +} + +//-------------------------------------------------------------- +void testApp::mouseDragged(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::mousePressed(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::mouseReleased(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::windowResized(int w, int h){ + +} + +//-------------------------------------------------------------- +void testApp::gotMessage(ofMessage msg){ + +} + +//-------------------------------------------------------------- +void testApp::dragEvent(ofDragInfo dragInfo){ + +}
\ No newline at end of file diff --git a/ofAsterisk/src/testApp.h b/ofAsterisk/src/testApp.h new file mode 100755 index 0000000..84c984c --- /dev/null +++ b/ofAsterisk/src/testApp.h @@ -0,0 +1,25 @@ +#pragma once + +#include "ofMain.h" +#include "Asterisk.h" + +class testApp : public ofBaseApp{ + + public: + void setup(); + void update(); + void draw(); + + void keyPressed (int key); + void keyReleased(int key); + void mouseMoved(int x, int y ); + void mouseDragged(int x, int y, int button); + void mousePressed(int x, int y, int button); + void mouseReleased(int x, int y, int button); + void windowResized(int w, int h); + void dragEvent(ofDragInfo dragInfo); + void gotMessage(ofMessage msg); + + Asterisk game; + +}; |
