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authorComment <tim@gray.(none)>2012-12-11 23:13:02 +0000
committerComment <tim@gray.(none)>2012-12-11 23:13:02 +0000
commit1db97e28061caec0b3e8ce998b92e1936edbf2e5 (patch)
tree009549456ccd3529e15be353672c63cdf414db4a /vfg/src/testApp.h
parent7867f3fb1842639ce5f1b6e66b010cea7028f5cc (diff)
numerous bugfixes
Diffstat (limited to 'vfg/src/testApp.h')
-rwxr-xr-xvfg/src/testApp.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/vfg/src/testApp.h b/vfg/src/testApp.h
index d44973c..2838483 100755
--- a/vfg/src/testApp.h
+++ b/vfg/src/testApp.h
@@ -47,10 +47,11 @@ the 2nd time you play , if you 'die' it doesn't trigger 'end of game', the music
#define GAME_ENDINGADVERT 7
#define GAME_STARTPLAYING 8
#define GAME_PRACTICE 9
-#define GAME_PLAYING 10
-#define GAME_ENDPLAYING 11
-#define GAME_WALKON 12
-#define GAME_ENDTITLE 12
+#define GAME_PRACTICE2 10
+#define GAME_PLAYING 11
+#define GAME_ENDPLAYING 12
+#define GAME_WALKON 13
+#define GAME_ENDTITLE 14
class guiWindow;
@@ -150,7 +151,7 @@ public:
void draw();
void dragEvent(ofDragInfo dragInfo,ofxFenster* win);
void windowMoved(int x, int y);
- string levelnames[13]={
+ string levelnames[14]={
"STARTINGINTRO",
"INTRO",
"ENDINGINTRO",
@@ -160,6 +161,7 @@ public:
"ENDINGADVERT",
"STARTPLAYING",
"PRACTICE",
+ "PRACTICE2",
"PLAYING",
"ENDPLAYING",
"WALKON",