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authorComment <tim@gray.(none)>2012-12-11 14:17:55 +0000
committerComment <tim@gray.(none)>2012-12-11 14:17:55 +0000
commit58be41bc658756a93c7eba19e571484e40459598 (patch)
treecb58baceffc0a24fddefdce1d0e5e6c868a32e68 /vfg/src/testApp.h
parentdba01ce870165fd8d8a5fea921cb31f7c4e8c25f (diff)
final testing sesh
Diffstat (limited to 'vfg/src/testApp.h')
-rwxr-xr-xvfg/src/testApp.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/vfg/src/testApp.h b/vfg/src/testApp.h
index 82b25a5..d44973c 100755
--- a/vfg/src/testApp.h
+++ b/vfg/src/testApp.h
@@ -50,6 +50,7 @@ the 2nd time you play , if you 'die' it doesn't trigger 'end of game', the music
#define GAME_PLAYING 10
#define GAME_ENDPLAYING 11
#define GAME_WALKON 12
+#define GAME_ENDTITLE 12
class guiWindow;
@@ -79,6 +80,9 @@ class testApp : public ofxFensterListener{
void activatePractice();
void switchAnimals();
void endGame();
+
+ void queueWalkOff();
+ void queueWalkOn();
ofVideoPlayer intro;
ofVideoPlayer advert;
@@ -146,7 +150,7 @@ public:
void draw();
void dragEvent(ofDragInfo dragInfo,ofxFenster* win);
void windowMoved(int x, int y);
- string levelnames[12]={
+ string levelnames[13]={
"STARTINGINTRO",
"INTRO",
"ENDINGINTRO",
@@ -158,7 +162,8 @@ public:
"PRACTICE",
"PLAYING",
"ENDPLAYING",
- "WALKON"
+ "WALKON",
+ "ENDTITLE"
};
};