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| author | Tim Redfern <tim@gray.(none)> | 2012-11-05 11:35:50 +0000 |
|---|---|---|
| committer | Tim Redfern <tim@gray.(none)> | 2012-11-05 11:35:50 +0000 |
| commit | f4719e4e997a05bb423e9ca691de50bcbf1cb375 (patch) | |
| tree | 85fdaee33456c294f41bdf8fdf1b3fc92c462c64 /vfg/src/testApp.h | |
| parent | 93bcffd919104a69535d31d325026a37bcf0901d (diff) | |
flake interaction
Diffstat (limited to 'vfg/src/testApp.h')
| -rwxr-xr-x | vfg/src/testApp.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/vfg/src/testApp.h b/vfg/src/testApp.h index 94691a5..cb29222 100755 --- a/vfg/src/testApp.h +++ b/vfg/src/testApp.h @@ -22,6 +22,16 @@ Maximilian is an audio synthesis and signal processing library written in C++. I - realtime music information retrieval functions: spectrum analysis, spectral features, octave analysis, and MFCCs - example projects for Windows and MacOS, using command line and OpenFrameworks environments + + +game design demo + +state - game started, game over + +while playing - game full volume - if you miss a flake - starts countdown - game gets quieter and stars get fainter - when countdown is down 'game over' + +keys - volume - control drawing of stars - game state + */ class game { |
