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#pragma once
#include "ofMain.h"
#include "ofxSprite.h"
#include "music.h"
/*
this library?
https://github.com/micknoise/Maximilian
Maximilian is an audio synthesis and signal processing library written in C++. It's cross-platform compatible with MacOS, Windows, Linux and IOS systems. The main features are:
- sample playback, recording and looping
- read from WAV and OGG files.
- a selection of oscillators and filters
- enveloping
- multichannel mixing for 1, 2, 4 and 8 channel setups
- controller mapping functions
- effects including delay, distortion, chorus, flanging
- granular synthesis, including time and pitch stretching
- atom synthesis
- realtime music information retrieval functions: spectrum analysis, spectral features, octave analysis, and MFCCs
- example projects for Windows and MacOS, using command line and OpenFrameworks environments
game design demo
state - game started, game over
while playing - game full volume - if you miss a flake - starts countdown - game gets quieter and stars get fainter - when countdown is down 'game over'
keys - volume - control drawing of stars - game state
changes 05112012
event suppression working?
overlap
character class- load sprites from xml- play behaviours- block animations when others are playing
*/
class game {
vector<song*> songs;
};
class testApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void exit();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
song *testsong;
vector<ofxSprite> penguins;
};
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