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+/*
+projection calibration interface
+tjr dec 2011
+
+1- ideal KB interface to move around & calibrate camera
+2- automatically save settings, key to reset
+
+logically
+ -rotate cam frame of reference
+ -move cam xyz WRT frame of reference
+ -don't do lookat
+
+speed interface detects each key on-off & applies key acceleration
+have to track how many frames each key has been pressed for
+
+1- this is a case for a class
+2- can key presses overlap?
+3- class deals with keys in pairs as you can't move something simultaneously in 2 dirs
+*/
+
+#pragma once
+
+#define CALIBRATE 1
+#define DISPLAY 2
+
+#include "ofMain.h"
+#include "ofx3DModelLoader.h"
+
+class testApp : public ofBaseApp{
+
+ public:
+ void setup();
+ void update();
+ void draw();
+
+ void keyPressed (int key);
+ void keyReleased(int key);
+ void mouseMoved(int x, int y );
+ void mouseDragged(int x, int y, int button);
+ void mousePressed(int x, int y, int button);
+ void mouseReleased(int x, int y, int button);
+ void windowResized(int w, int h);
+ void dragEvent(ofDragInfo dragInfo);
+ void gotMessage(ofMessage msg);
+
+ void bindTexture(ofBaseHasTexture &t);
+ void unbindTexture(ofBaseHasTexture &t);
+
+ ofPoint distort(ofPoint pt,float d);
+
+ ofx3DModelLoader bottle;
+ ofx3DModelLoader board;
+
+ ofVideoPlayer texture;
+
+ float distortFactor;
+
+ ofFbo renderFBO;
+
+ ofCamera camera;
+
+ double fov,aspect,near,far;
+
+ int mode;
+
+ float cx,cy,cz,ex,ey,ez;
+ float crx,cry; //camera rotations
+
+};