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/*
projection calibration interface
tjr dec 2011

1- ideal KB interface to move around & calibrate camera
2- automatically save settings, key to reset
 
logically 
 -rotate cam frame of reference
 -move cam xyz WRT frame of reference
 -don't do lookat
 
speed interface detects each key on-off & applies key acceleration
have to track how many frames each key has been pressed for
 
1- this is a case for a class
2- can key presses overlap?
3- class deals with keys in pairs as you can't move something simultaneously in 2 dirs
*/

#pragma once

#define CALIBRATE 1
#define DISPLAY 2

#include "ofMain.h"
#include "ofx3DModelLoader.h"

class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();

		void keyPressed  (int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);

		void bindTexture(ofBaseHasTexture &t);
		void unbindTexture(ofBaseHasTexture &t);

		ofPoint distort(ofPoint pt,float d);

		ofx3DModelLoader bottle;
		ofx3DModelLoader board;

		ofVideoPlayer texture;

		float distortFactor;

		ofFbo renderFBO;

		ofCamera camera;

		double fov,aspect,near,far;

		int mode;

		float cx,cy,cz,ex,ey,ez;
	float crx,cry; //camera rotations
	
};