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/*
projection calibration interface
tjr dec 2011
1- ideal KB interface to move around & calibrate camera
2- automatically save settings, key to reset
logically
-rotate cam frame of reference
-move cam xyz WRT frame of reference
-don't do lookat
speed interface detects each key on-off & applies key acceleration
have to track how many frames each key has been pressed for
1- this is a case for a class
2- can key presses overlap?
3- class deals with keys in pairs as you can't move something simultaneously in 2 dirs
*/
#pragma once
#define CALIBRATE 1
#define DISPLAY 2
#include "ofMain.h"
#include "ofx3DModelLoader.h"
class testApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void bindTexture(ofBaseHasTexture &t);
void unbindTexture(ofBaseHasTexture &t);
ofPoint distort(ofPoint pt,float d);
ofx3DModelLoader bottle;
ofx3DModelLoader board;
ofVideoPlayer texture;
float distortFactor;
ofFbo renderFBO;
ofCamera camera;
double fov,aspect,near,far;
int mode;
float cx,cy,cz,ex,ey,ez;
float crx,cry; //camera rotations
};
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