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#include "testApp.h"

#include "morphmesh.h"

//--------------------------------------------------------------
void testApp::setup(){

}

//--------------------------------------------------------------
void testApp::update(){



}

//--------------------------------------------------------------
void testApp::draw(){
	ofBackground(0,0,0);

}

//--------------------------------------------------------------
void testApp::keyPressed(int key){

	switch (key){
		case 'a':
			break;
		case 'z':
			break;
	}
}

//--------------------------------------------------------------
void testApp::keyReleased(int key){

}

//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){

}

//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){

}

void testApp::mouseReleased(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::windowResized(int w, int h){

}

//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){

}

//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){

}