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#include "exampleApp.h"

/*
so far so good, NOW

threading

parse response and identify new pictures
save pictures & metadata - rather than reloading each time?
local images format
do we need any metadata? I guess not other than to know the tag id
could save with the tag id as the name of file, simpler

how exactly do we parse or mipmap the images
do we worry about memory - I guess not

identify the images

*/

long ofToLong(const string& intString) {
	long x = 0;
	istringstream cur(intString);
	cur >> x;
	return x;
}

//------------------------------------------------------------------------------
void exampleApp::setup()
{
	ofSetFrameRate(24);
	loader.set_interval(5.00f);
	cout  << "starting" << endl;
	loader.start();
	cout  << "started" << endl;
}

void exampleApp::update (){

	ofSetWindowTitle(ofToString(ofGetFrameRate()));
}

//------------------------------------------------------------------------------
void exampleApp::draw()
{
	ofBackground(0);
    
	//for(int i=0; i<images.size(); i++) {
	//	images[i].draw(i*30, i*30);
	//}
	loader.draw();
}