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-rw-r--r--src/testApp.cpp71
1 files changed, 50 insertions, 21 deletions
diff --git a/src/testApp.cpp b/src/testApp.cpp
index 983c3a5..d0df870 100644
--- a/src/testApp.cpp
+++ b/src/testApp.cpp
@@ -5,6 +5,33 @@ openBTS visualisation
ALL units relative to screen size in H or W
+viewpoint dynamic? focus on 'interesting' events?
+
+FRAMING
+
+REPRESENTATION OF TIME
+
+LABELLING & INFO
+
+handset class
+represents a handset
+
+how to deal with time/ range being limited
+-exponential
+-choose VP carefully- perspective
+-just decide the longest time that it will be active
+
+scalability
+-amount of text on screen
+
+icons
+-worthwhile?
+
+call/sms -pointer from caller to callee
+
+position update
+
+function to interpolate position
*/
@@ -31,19 +58,19 @@ void testApp::setup(){
camera.rotate(70,1,0,0);
camera.cacheMatrices(); //stop error messages
*/
-
+
ofSetFrameRate(60);
-
- ofSetCircleResolution(windowWidth);
+
+ ofSetCircleResolution(windowWidth);
ofEnableSmoothing();
-
+
camera.setPosition(0,windowHeight*10,windowHeight);
- camera.lookAt(ofVec3f(0,0,-windowHeight*.5),ofVec3f(0, 0, -1));
+ camera.lookAt(ofVec3f(0,0,-windowHeight*.5),ofVec3f(0, 0, 1));
camera.setFov(6.5);
- camera.cacheMatrices();
-
+ camera.cacheMatrices();
+
numLines=20;
-
+
lines = new ofPoint[numLines];
imeis = new string[numLines];
for (int i=0;i<numLines;i++) {
@@ -56,6 +83,8 @@ void testApp::setup(){
}
}
+ //bgimg.allocate(
+
}
@@ -70,43 +99,43 @@ void testApp::draw(){
glDisable(GL_LIGHTING);
ofBackground(0,0,0);
-
+
camera.begin();
-
+
//ofSphere(0,0,0,10);
-
+
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
-
+
ofPushMatrix();
ofRotate(ofGetElapsedTimef(),0,0,1);
-
+
ofNoFill();
-
+
float rt=((ofGetElapsedTimef()*.25f)-floor(ofGetElapsedTimef()*.25f));
for (float f=rt*(windowWidth/10);f<windowWidth*0.9;f+=windowWidth/10) {
float rf=sin((f/(windowWidth*0.9))*TWO_PI);
ofSetColor(0x7f*rf,0x7f*rf,0xff*rf);
ofCircle(0,0,0,f);
}
-
-
+
+
for (int i=0;i<numLines;i++) {
float rf=sin((lines[i].y/(windowWidth*0.9))*TWO_PI);
ofSetColor(0x8f*rf,0x8f*rf,0x8f*rf);
- ofLine(cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,0,cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,lines[i].z);
+ ofLine(cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,0,cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,lines[i].z);
}
-
+
ofPopMatrix();
camera.end();
-
+
for (int i=0;i<numLines;i++) {
float rf=sin((lines[i].y/(windowWidth*0.9))*TWO_PI);
ofSetColor(0x8f*rf,0x8f*rf,0x8f*rf);
ofVec3f p=camera.worldToScreen(ofVec3f(cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,lines[i].z).rotated(ofGetElapsedTimef(),ofVec3f(0,0,1)),ofGetCurrentViewport());
- ofDrawBitmapString(imeis[i],p.x-20,p.y,p.z);
+ ofDrawBitmapString(imeis[i],p.x-20,p.y,p.z);
}
-
+
ofSetHexColor(0xffffff);
char reportStr[1024];
sprintf(reportStr, "fps: %f", ofGetFrameRate());