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authorTim Redfern <tim@getdrop.com>2018-05-22 00:00:06 +0100
committerTim Redfern <tim@getdrop.com>2018-05-22 00:00:06 +0100
commit459d1daf71dd8991c60dc8c84d1154802eec331b (patch)
tree0a8407a7aad9d4e8fbbd51287bb921f69ae1d073 /gistanalysis/notes
parent880f710768391dc3a3399fc1896447a9e6c34fa4 (diff)
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+ls srcpre reqs
+
+audio fro input or playback
+wave + fft + other
+
+
+
+create objects from the audio wavs or fft
+manipulate them with forces - the audio itself + transforms + fractals
+artifically create a low quality transform algorithm
+give them a lifetime - maybe auto to preserve frame rate
+animate them - line changing length, or growing into a geometic shape
+
+
+control the number and persistence of the (dots/sparks/chips)
+
+1st step: collect live audio data into 2 point arrays and draw it
+how do we deal with the screen size??
+
+we draw to the output windows size: points are in output window coords
+not resolution independednt:
+will probably need to fix this some time
+
+
+1st example: make a colourpolyline of centre, 256 points
+frame budget= 2k points, so make it have a life of 8 frames max
+ways to extend this- less lines, just points,
+
+a connected series of lines
+a constellation of dots
+a series of shapes that grow or change or interact
+
+are these necessarily different things?
+what do they have in common?
+- audio data that is stored over a few frames
+
+start with the dots one. \ No newline at end of file