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diff --git a/gistanalysis/notes b/gistanalysis/notes new file mode 100644 index 0000000..c53b081 --- /dev/null +++ b/gistanalysis/notes @@ -0,0 +1,37 @@ +ls srcpre reqs + +audio fro input or playback +wave + fft + other + + + +create objects from the audio wavs or fft +manipulate them with forces - the audio itself + transforms + fractals +artifically create a low quality transform algorithm +give them a lifetime - maybe auto to preserve frame rate +animate them - line changing length, or growing into a geometic shape + + +control the number and persistence of the (dots/sparks/chips) + +1st step: collect live audio data into 2 point arrays and draw it +how do we deal with the screen size?? + +we draw to the output windows size: points are in output window coords +not resolution independednt: +will probably need to fix this some time + + +1st example: make a colourpolyline of centre, 256 points +frame budget= 2k points, so make it have a life of 8 frames max +ways to extend this- less lines, just points, + +a connected series of lines +a constellation of dots +a series of shapes that grow or change or interact + +are these necessarily different things? +what do they have in common? +- audio data that is stored over a few frames + +start with the dots one.
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